Eric Nersesian retweeted
Still need inspiration for your #Lensathon submission? Join us for our final two live workshops. On January 24, 9 a.m. PST, discover how to include local landmarks and ground your Lenses with location-specific experiences. Learn more at youtu.be/io4wA_uXXiY
Eric Nersesian retweeted
Morse code is designed so that you can decode it with this binary tree.
I just assumed people memorised every letter. 🤯
My little AR gallery again but this time I used @SnapAR custom landmarker, all pieces are generated using #stablediffusion notebook.
#ar #augmentedreality #xr #art
Eric Nersesian retweeted
Life is too short to worry about stupid things. Have fun. Fall in love. Regret nothing, and don't let people bring you down. Study, think, create, and grow. Teach yourself and teach others. 🧠
The #VR vision therapy project @gingerjess25 and I worked on won the "Most Innovative Breakthrough" #Auggie award at #AWE (Augmented World Expo) EU 2018! What makes this truly special is that John Vito d'Antonio-Bertagnolli wore a t-shirt on stage with ou…lnkd.in/e5d9TQk
Eric Nersesian retweeted
Finished this little side project, in which I reimagined the cooking pot from Breath of the Wild into a handpainted style!! The food is amazing in this game, so I just had to create a little homage to it!! 🥘 It's on @Sketchfab too! skfb.ly/6ASsK #b3d
Eric Nersesian retweeted
Want to know what Unity Labs is up to? Here's our sizzle reel for 2018. Find out more on our website: unity3d.com/labs – at Downtown, San Francisco
Eric Nersesian retweeted
'Quill' Artwork Can Now Be Shared With Friends in 'Facebook Spaces' ow.ly/gH6030jMTS4 @_MikeBooth @gorosart
Eric Nersesian retweeted
One of our technical wizards has been developing a way to procedurally generate assets for the game while keeping the integrity of our 2d hand drawn style! Here's a speedy video of his process in Houdini. Such wizardry, much magic 💥✨
#indiedev #gamedev #houdini #ProceduralArt























