Game Director at Tuxedo Labs. Previously worked on ISLANDERS: New Shores and SteamWorld Build. Loves coffee, history, and video games.

Sweden
Joined April 2010
Andreas Persson retweeted
Missed Coffee Stain’s The Big Break? Start your engines! 🏎️💨 Teardown Rally is in the works - and it’ll be FREE! 18 vehicles, 12-player races and a very Teardown way to deal with the competition. 🔨😅 Buckle up and watch the trailer!
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Andreas Persson retweeted
Took a break from Skurk development this past week. Been playing Resident Evil 7 in preparation for the new movie, and it inspired me to try making something similar. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
If you played flashgames in 2008 you should have a few dollars to spend on OrdinaryTD by now, if not, save 50 cents a month and you should be good by the time I release it! #wishlist #wishlistwednesday #steam #indie #gamedev
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Andreas Persson retweeted
Scenario-crafting and balancing in progress. #screenshotsaturday #coilbound #indiegame
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Andreas Persson retweeted
Console players, get ready! 🎮💥 Teardown Multiplayer and Mod Pack 6 arrive September 15th! 🔥 🔨🧱👥 Team up with up to 12 players for co-op, competitive modes, Sandbox chaos and 70+ multiplayer-ready mods. More Multiplayer content is coming! 👀 See comments for more info!
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Andreas Persson retweeted
The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
New staff effect, previously just fired a small sprite. Now a procedural bolt effect. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
Picking up the amulet releases the warden, he will follow you across floors. He is slow, but get stuck fighting other monsters and he will catch up. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
Added a CRT shader. What's everyone's opinion on that type of effect? #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
Implemented post-Amulet floors. Ascending with the Amulet is no longer the only way to win. You can now try to reach floor 40 for a transcendent victory. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
Playtesting. Reached the Amulet of Yendor, but the way back up proves a bit too challenging. :/ #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
My game generated a book on the current state of the game industry. #Gamedev
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Andreas Persson retweeted
The light system doesn't just make areas brighter… it can work in reverse too. Be careful what you drink. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
New menu art and logo by the talented @Maksymi49347619 #indiedev #roguelike #ゲーム制作
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Andreas Persson retweeted
Updates to the ligthing system. Now better interaction between different colored lights. #indiedev #roguelike #ゲーム制作
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I spent the last week drawing what is probably the most complicated illustration I've ever done. But I'm happy with the result. Illustration drawn for @apgamesdev #pixelart #art #gamedev
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The next part of the sprites for @apgamesdev #pixelart #art #gamedev
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Andreas Persson retweeted
Pro tip, use 100% of your potential and call it "2009 flash retro" since your competitors are like full time graphical artist and stuff. Get a full new background done in an hour and watch the crabs and barrelmen run through your newly drawn archipelago! #protip #indiedev #gamedev #gamedevelopment #gameart #art
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