BeamNG Gameplay Design. "Own it, make it flawless." Opinions are my own and RT ≠ endorsement.

Toronto, Canada
Joined April 2009
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youtu.be/O3rsKRtLS4M Absolutely loving the F13 Podcast! This one is filled with so much wisdom and history with @Victor_Lucas of Electric Playground! If you're sleeping on F13, check this one out! @laughatbrian and @therealcliffyb you guys are killin' it! 🔥
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Replying to @therealcliffyb
Dual wielding = faster shots, but less accurate, since no ADS! Reloading depends on weapon/ammo type and can be solved by saying it's an energy weapon, or belt-fed etc, or just some cool John Wick animation stuff. Everyone loves using "guns akimbo" but most hate being killed by it :D
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Replying to @therealcliffyb
Yeah but, is best...
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Replying to @BartPyrko
BioWare had a mass effect on my gaming life!
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James Heslop retweeted
Enough foreplay. Let’s get Serious! I’M BACK IN THE THIRD ENCOUNTER, BABY! 😎
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Didn't know about a spin-off! That could be a fun path for sure. The show certainly shifted near the end, but it was still great fun for sure. BeamNG, What We Do In The Shadows, you've got great taste man! Haha :)
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Never say never, but in this case it's highly unlikely due to technical constraints. Although the traffic vehicles are simplified, they're still running on the same physics engine which makes them significantly heavier to run then your typical driving game traffic.
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Yes, I'm a big fan of the show! It was filmed down the road from where I lived as well! Nandor's my fav :D
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No, not parroting. After years of working with AI, I’ve seen a lot of people who simply don’t understand how to use it effectively and they’re already falling behind. The “if it was that useful, everyone would use it well” argument doesn’t hold up. Plenty of people barely Google, and even when they do, weak queries get them weak answers. AI has the same skill gap.
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Haha, we all have our moments, and yeah the industry it certainly going through trying time! Great to hear you're a fan, I hope you have a blast playing it! ❤️
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That's certainly a take!
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I remember upgrading to a "flat screen" Trinitron in the late 90s for UnrealEd, and it was amazeballs! It's wild how much deviation there is across screens these days, the three screens in front of me make my Windows background look like 3 different pictures :D
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Appreciate the enthusiasm! BeamNG is too CPU-heavy for the Series S to be feasible. Microsoft blocks Series X-only releases, so we'd need GTA-style physics, which defeats the purpose. I hope it'll be reevaluated in a few months, but that's just me personally and not on the horizon afaik.
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Yeah, we all do. If people one A v B, then go play basically every other game that has what they want. :D
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Our plan is that we'd like to! It's been a long road getting BeamNG onto the PS on the flatscreen alone, right now PSVR isn't on the near horizon. We'd like to, and I'm personally confident we'll get it as soon as we're able to! :)
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Devs who refuse AI will be replaced by those who master it. Drop the tribal us-vs-them. AI is the most powerful tool we’ve had and refusing it stalls your career.
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Yup plenty of wheels are supported! I don't think we were able to test ALL of the wheels, but we had folks on our team testing wheels for days! Try it out, and let me know how it feels for you :)
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That's amazing! I remember as I was playing Rigs of Rods for years and then saw this new "BeamNG" trailer with far better graphics and more realistic cars and crashes.. was hooked ever since! =D
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