Atul Mourya (@_iAtul) header
Atul Mourya (@_iAtul) profile picture

3D Computer Graphics Engineer.

Bengaluru, India
Joined December 2011
Photo by Atul Mourya (@_iAtul)Photo by Atul Mourya (@_iAtul)Photo by Atul Mourya (@_iAtul)Photo by Atul Mourya (@_iAtul)
Atul Mourya retweeted
My WebGPU path tracer is open source! 🎉 Physically based rendering, running right in your browser. MIT licensed. - WebGPU compute shader path tracing, with WebGL 2 fallback - Two-level BVH built using parallel Web Workers, based on TinyBVH. A 4.6M-triangle scene's BVH builds in just 0.5s on my M4 Max - Clean results from just a few samples with OIDN denoising - OpenPBR 1.1 materials - Physical camera with f-stop depth of field, AgX tone mapping, and bloom - Drop-in Three.js scene synchronization github.com/pissang/mutracer
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Atul Mourya retweeted
Relax letting your computer drive via #webgpu greggman.github.io/webgpu-dr…
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Best structured reference I've found for GPU optimization - 450 papers, 14 years of research. Some techniques will have evolved, but the mental models hold up. dl.acm.org/doi/10.1145/35706…
Yesterday's lecture on GPU Architectures by @_onurmutlu_ youtu.be/aE0onltJlOo
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Vibe-coded this interactive "Feed the Panda" experience using Three.js! 🎋 Link - feed-panda.vercel.app/ "Skadoosh!" ✨ Big Fan of @mrdoob @bruno_simon #Javascript #3D #WebDesign #KungFuPanda #CreativeCoding #ThreeJS
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Atul Mourya retweeted
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. docs.vulkan.org/tutorial/lat… #tutorial #raytracing #vulkan #shadows #reflection
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Atul Mourya retweeted
webgi - realistic rendering for three.js is now free! With a new website for developers. Instantly create photo-realistic 3D e-commerce experiences without going deep into three.js graphics and shaders. Play around with the demo docs here - webgi.dev
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Atul Mourya retweeted
Before we could deliver glass materials, I had a full set of textured glass ready to go. The tests (below) turned out great, but timing didn’t work. So we reused the height and normal maps to build a textured plastic collection instead. Sometimes you gotta pivot. ✌️
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I created a small tool to live code and visualize sample distributions aduprat.com/tools/sampling.h… (And you can now find me on BlueSky at anatoleduprat.bsky.social (: !)
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Atul Mourya retweeted
I just turned 37 today and started this journey when I was 30. After years of building the engine with 💕 and optimizing it, this is the final gameplay running on #webgl with #threejs After converting Jamir from WebGL to WebGPU, I hope to release the @X3JS_app, built on top of Jamir's game engine, in 2025, initially for creating FPP and TPP games, and make it available for everyone. New version will be upcoming in a few days, btw! 🥳 #gamedev #gamedevelopment
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Atul Mourya retweeted
Sneak peek at the items on @tylko_furniture tailor-made shelves! 💥💥💥 #threejs #js #realtime #webgl #creativecoding
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Atul Mourya retweeted
such a relaxing video.
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I thought my depth buffer anim is cool, until I saw this amazing real-time rendering video with breathtaking animation! Added it as update to my Render Hell article! simonschreibt.de/gat/renderh… #gamedev #techart
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Atul Mourya retweeted
A quick shameless plug: github.com/redorav/public_so… A repository of renderers/engines that aspiring graphics people can hopefully learn from. If you'd like to see what others are doing to either learn or contribute, feel free to create a PR
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Atul Mourya retweeted
A lot of people have asked how we built this hero. I think you might be a bit disappointed with how simple it is but lets take a look anyway 👇
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昨日リクエストの多かった仕切り厚さの調整を0.1mm単位でできるようにしました bento3d.design/ #bento3d
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Going on stream to implement some new audio features with SoLoud, fixing a few bugs and adding some effects like reverb and low pass effects. Meanwhile C1RCUI7 on has made a nice mod with custom sounds! #ShakedownGame #gamedev
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Atul Mourya retweeted
NEW GM Shaders: Shadow Mapping An introduction to 3D shadows for games mini.gmshaders.com/p/shadowm… Paving the way for volumetric shadows
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