button pusher. did shaders n' stuff on OlliOlli World / Rollerdrome / John Wick Hex

about
Joined March 2009
Teaching shaders the only way I know how
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Dickie Monday retweeted
So I've seen a lot of questions for what are SDFs and how do you use them UI/shaders and here's an intro into some of the wonders of 2D SDFs. joyrok.com/What-Are-SDFs-Any… Can be applied to #unity shaders but I wrote them #UE4 for fun. #gamedev #shaders
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Had so many lovely responses! Thank you all! Still super jazzed after seeing us in the Nintendo #IndieWorld last night and people’s reactions to the trailers :D
Eeeeeeeeeee it’s announced! So proud to be working on this :D
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Dickie Monday retweeted
IT’S 👕 SHIRT 👕 TIME Campaigns are on for two weeks as usual. Each need 10 sales to print. Funky Boys: mercht.com/c/funkyboysiv Impending Doom: mercht.com/c/doomii
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I'm sooooo happy to say I've been working as the concept artist for @Roll_7 and @OlliOlligame It's just been announced! #OlliOlliWorld Official trailer: youtu.be/MZrucpT_mlA
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Eeeeeeeeeee it’s announced! So proud to be working on this :D
Take a trip across Radland in search of the mystical skate gods when OlliOlli World, a bold new skateboarding action-platformer from @Roll_7 and @PrivateDivision, flips onto #NintendoSwitch this winter! @OlliOlligame #IndieWorld
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Seeing a trend of younger people in games no have visible contact information anywhere 100% understand where that’s coming from, and is probably a good idea But also I want to give you jobs! And you’re making it very hard
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Dickie Monday retweeted
"Someone died here..." "Not someone, but something." "A revolution" art by tomhaugomat.tumblr.com
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Experimenting with procedural lineart skyboxes #gamedev #madewithunity #unity3d
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Zombie vs robotのモデルにポストの加工もして描画してみた。後はリアルタイムでライトを変化させて同じ印象になれば…引き続き頑張ろう。 #AshleyWood #unity #3DCG
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Dickie Monday retweeted
After a long, exciting journey of 3 years filled with highs and lows, we at Radical Forge are proud to announce that our new game BRIGHT PAW is now officially released and available on Android, Apple, Steam and more.. Visit; radicalforge.com/games/brigh… for links on where to get it!!
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Welcome to the Austrian Alps! #Hinterberg #indiegames
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friends are making a podcast about their development, check it out! :D
Introducing a new podcast on Play Diaries alongside Press Play and My Favourite Game. Northern Irish devs @farfewgiants document its 2020 and the games it is making over the next year. Hosted by @SaintlyStuart, this is In The Footsteps of Giants. ➡️ playdiaries.com/in-the-foots…
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Made an anime ocean.#b3d
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Dickie Monday retweeted
dork soul
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I finally finished high poly of Yanan and it's on Artstation! artstation.com/artwork/rAJYO… Feel free to check it out! It's just a high poly with polypaint rendered in Arnold. ''Realtime'' version to come SOON™
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Dickie Monday retweeted
"Wet Shadows" One of my favorite things to do with shaders is custom shadows. Shader Graph makes it easy to get started. Awesome model by @luyssport. Demo project can be found here ➡️xitter.cf/csims314/status/125372… #unity3d #IndieGameDev
Stylized Shadows with Unity URP. It's much easier to see in greyscale so here it is again. Shader graph at the end and here: github.com/chrisloop/WetShad… #unity3d #indiedev
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