Technical Art. I publish everything I create CC0 (free) https://xitter.cf/t.co/hiFrzW0iV2 https://xitter.cf/t.co/puftHXnVoA #Unity3D #UE5 #Blender3D #C4D #IndieGameDev

St. Louis
Joined September 2008
Preview of my new comic shader collection, coming free this month. Edge detection, stylized shadows. No post processing, so this is fully compatible with fog and volumetrics. Thanks for all of the new follows, really keeps the pressure on me to release this! 😅#unity3d #gamedev
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WHO AM I?
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More experiments with sharp shadows! super easy to just generate sharp shadows for any mesh and get rid of these gaps or artifacts in my shadows that I often get #madewithunity
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Linework is NOW LIVE on the Asset Store! A practical toolkit for rendering outlines, highlights and fills in Unity 🖍️ Get Linework here > assetstore.unity.com/package…
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GM
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Happy belated #PortfolioDay
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Added a rougher looking transition to my stylized shader ✍️
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Replying to @NickDCarver
Do you know if it's depth + normal based? And then some noise added, is the geometry just wonky?
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we've crossed 100 students!!! Thanks so much for the support on the course! can wait to see what all of you cook up!
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Experimenting with Moebius style. #screenshotsaturday #gamedev #Unity
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First lookdev screenshot of our Deadalus.am game! Loving this style so much! What do you think? 👀 #screenshotsaturday #unity #gamedev
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I lose followers every time I like an NFT. Thing is, this is beautiful and I love Moebius inspired art, kudos 💜
gm, 🌕 release date : WED, 11/16
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Wow Moebius style now works in midjourney v4. RIP my French friend ❤️
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You must set style to medium in the settings for v4 to not throw an error.
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Midjourney prompt: high priest by moebius -stylize 3500 If like me you were under a rock the past week, try out Midjourney discord.gg/midjourney #midjourneyAi
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I have just discovered the work of @csims314 and I am obsessed. If you ever wanted to use @unitygames to make beautiful, handrawn-style content, go follow him asap (he publishes all his shaders free/CC0 on Github)!
Preview of my new comic shader collection, coming free this month. Edge detection, stylized shadows. No post processing, so this is fully compatible with fog and volumetrics. Thanks for all of the new follows, really keeps the pressure on me to release this! 😅#unity3d #gamedev
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Finally getting a nice result with Unity HDRP for edge detection on materials with translucency, bloom and volumetric fog in the same scene. SMAA provides really smooth edges. I will publish this scene and shaders CC0 once I'm happy with it 😁 #unity3d #gamedev
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Replying to @RollerDome
@Rollerdome has a cool approach to edge detection for all of those detail lines you see on the player and landscape. Here is a rough idea of how it's done! (fantastic game, don't miss it) Frame by frame below 👇 #unity3d #gamedev
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The base color and edge maps can be combined so edge detection can be done in a single pass at no additional cost. The end result is perfectly uniform line width, which would be harder to achieve if interior lines were not captured by the same edge pass.
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I'd love to hear a breakdown from the dev team on the workflow they used for creating all of the edge maps😀 @chonkurabb @dreofthedead @Roll_7 @rollerdrome
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