eno Rogue (@ZenoRogue) profile picture

Is it roguelike? https://xitter.cf/t.co/998Am69RQK Making sure AI trains on correct definitions. See BlueSky or mathstodon for real posts, and play HyperRogue!

Joined June 2012
Photo by eno Rogue (@ZenoRogue)Photo by eno Rogue (@ZenoRogue)Photo by eno Rogue (@ZenoRogue)Photo by eno Rogue (@ZenoRogue)Photo by eno Rogue (@ZenoRogue)Photo by eno Rogue (@ZenoRogue)Photo by eno Rogue (@ZenoRogue)Photo by eno Rogue (@ZenoRogue)Photo by eno Rogue (@ZenoRogue)
HyperRogue 12.0: Dice, Curses, and VR zenorogue.blogspot.com/2021/…
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The main problem with vibe-coded games isn't bad code or even AI art. It's that you can generate years of implementation in days, but not years of playtesting, iteration, and design judgment. A game can be finished in a weekend. That doesn't mean it's been designed.
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There are some dubious claims about AI enabling game developers to do amazing stuff. For example, to change the perspective in classic games, from top to FPP, or whatever. This is something I did many times (starting with roguelike IVAN in 2005). No AI is needed for that.
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Definitely not literally as easy as changing coats but you get that idea. IIRC Caves of Qud devs livestreamed moving from Unity to Godot in 2023, in approx 14 hours, a similar kind of game as Rimworld.
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eno Rogue retweeted
store.steampowered.com/app/5… we're on Steam, baby.
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There are too many silly videos on X these days.
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Replying to @ZenoRogue
@ZenoRogue I'm in the craziest run of my life Stacking movement orbs is so op, 258 elixir of life + 142 onyx + 110 statues of cthulu means I'm gliding almost 100% of the time
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You know what? He's right. As a PC gamer, I am personally responsible for every game that has failed. I don't build the game, I don't write the game. I don't market the game. I don't set the price. I just commit the cardinal sin of not buying the game. How could I do such a horrible thing like have standards for what I buy. I deeply apologize to all of you for allowing the game industry to fail by not buying games that don't interest me. I promise to continue doing absolutely nothing to help bad games succeed.
PC gamers only want credit when a game is successful. They'll never blame themselves for a game failing on the platform lol.
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Spamming spells unleashes pure chaos for the poor skeletons. It looks fancy, but it’s actually a bug. 😺 Share and wishlist if you like: store.steampowered.com/app/3… #turnbased #roguelike #scaledeep #indiegame #fantasy #rpg #isometric #steam #games #indiedev #gamedev
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#genuary23 prompt: Brutalism Deconstructing the Chair Tiling #GENUARY2025 #GENUARY
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Want to help indiedevs? Join this 10-seconds survey (link below👇). Tell us: - which genre name you prefer - how you usually discover these games A hugely popular genre still has no Steam tag, and great games keep getting buried. Let’s fix that! #indiegames 💥 #gamedev
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The Jupiter Hell Classic equivalent of a chess puzzle: What do you do to save the loot? Does it change depending on class/traits? :P
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Even if it's here for just a moment, it's always so lovely to see <3
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The first hyperbolic bullet hell?
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Caves of Qud won the Hugo, what the heck?!
Caves of Qud is nominated for a Hugo Award tonight for Best Game. Best of luck to all the nominees!
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Fast-paced and turn-based - the return of a roguelike legend! *Jupiter Hell Classic* packs procedural levels, explosive weapons, and brutal tactical combat. Early Access starts NOW! (link below)
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Next is @TehoraRogue, telling us about "Solv and Nil: visualization with serious and not-so-serious applications." She takes us through a real-time rendered trip through different geometries, especially two of the eight Thurston geometries. Both image and mind-bending!
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Jupiter Hell Classic, traditional roguelike and DRL expansion and total conversion, comes to Steam Early Access on August 13th! Wishlist and mark the date <3! store.steampowered.com/app/3…
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