OpenGL ES for the Web

Worldwide
Joined July 2013
Join the Khronos Group for “3D on the Web”, a special event in San Francisco the evening of March 19th during the week of GDC 2025. This gathering will unite the brightest minds in glTF, WebGL, WebGPU, and the future of interactive 3D on the web. khronos.org/events/3d-on-the…
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✨ Announcing SuperSplat 2.0 ✨ Your open source platform for 3DGS 🌐 Publish your splats to the web 🎥 Create cool camera flythroughs 🧑‍🤝‍🧑 Explore splats from the community 🥽 Immerse yourself with AR and VR Links 👇
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Join us on the Fediverse: khr.io/17e
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I had the privilege of presenting Pixsplat at the WebGL & WebGPU Meetup hosted by Khronos. It was an amazing opportunity to showcase how Pixsplat leverages WebGPU for real-time, in-browser pixel editing. If you’re interested in the tech behind the app, check out the presentation!
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PlayCanvas Engine 2.0.0 is here! 2⃣🚀 💀 WebGL 1 removed 🧹 Public API cleaned up ✨ New custom shader API 👥 New hardware instancing API Read more on our blog: blog.playcanvas.com/playcanv…
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🌿 Ghost of Tsushima Style Grass Update! 🌿 Now you can tweak: Lightings, Bloom, and tons of many more settings via settings panel! Check it out live: ghost-of-tsushima-grass.verc… @threejs @mrdoob @webgl #shaders #Graphics #rendering #ThreeJS #WebGL
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Lots of great updates to WebGL and WebGPU shared at #SIGGRAPH2024! High performance graphics tech is more accessible than ever. 💪@thekhronosgroup @gfxprogrammer
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Starting at 9am, WebGL kicks of the Khronos BOF day at the Hyatt Regency Denver. Join us for an update from WebGL and special guest, Binomial. Learn more: khronos.org/events/siggraph-…
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Last week, Brendan Duncan from Unity visited MSF's 3D Asset Interoperability Working Group to discuss Unity on the web using WebAssembly, WebGL and WebGPU. The recording is now available: youtu.be/NuqM0okDw98?si=KNEy…
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At #SIGGRAPH2024 tomorrow, be sure to attend the Khronos Fast Forward to hear the very latest updates from the Khronos working groups that are creating the standards to enable your next application or project! All Khronos sessions can be found at: khronos.org/events/siggraph-…
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I gave a talk on "Getting Started with 3D Gaussian Splatting" at the @thekhronosgroup WebGL/WebGPU meetup. Check it out! youtube.com/watch?v=Omx-alEc…
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We are excited to have Brendan Duncan join our 3D Asset Interoperability Working Group tomorrow to discuss building Unity for the Web starting at 11:00 am PDT! All members are welcome to join! Participant-level membership is free. Learn more metaverse-standards.org/memb…
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I'll be giving a talk on 'Getting Started with 3D Gaussian Splatting'...so come and join us! #PlayCanvas #SuperSplat
Today at 9am PDT! Join us!
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Check out what @pxl_alexjedi made! 🔥 This is the Cyberpunk Reality Glitch effect for @framer and @nextjs Made with @WebGL, customise the chromatic aberration, horizontal/vertical distortion, and distortion/roll speed 🛠️ 🔗 webgl-noise-effect.vercel.ap…
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Is this what the future of shopping experiences look like? Insane work from @basementstudio for @KidSuper What's even cooler is that the studio even explain how to do it using @WebGL and @threejs and much more in an article 🤯
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Check out an early preview of the rendering features in #Degine, a new #HTML5 3D game engine, running on @OpenGL and @WebGL cross-platform. Still lots of work left, but looking at a beta release in 2024. youtube.com/watch?v=nAaLEA0c…
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Thrilled to join @thekhronosgroup ! We are eager to engage with fellow members, share insights, and collectively drive the future of @glTF3D, @WebGL & @3DCommerceWG .
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It was great to chat WebGPU, WebGL, glTF, and broadly about 3D on the web with long-time friends @gfxprogrammer and @DaKangz on the latest episode of the @BuildOpenMeta podcast with cohost @mpetit. buildingtheopenmetaverse.org… @WebGPU @WebGL @glTF3D
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