@gfxprogrammer

Computer programmer by trade. Graphics focused by passion. Working on WebGL and the Chrome browser. I stand with Ukraine, Wuhan and #BlackLivesMatter

Silicon Valley
Joined March 2012
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r186 released πŸ₯ threejs.org/changelog/?r186
30
106
20
1,099
120,535
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r185 released 🧑 threejs.org/changelog/?r185
64
146
33
1,458
293,578
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Khronos will host a WebGL+WebGPU BOF at SIGGRAPH 2026 in Los Angeles on Wednesday, July 22 at 9:00 AM. (Full schedule coming soon.) Do you have a product or demo based on these APIs that you would like to share? If so, please email [email protected] and we'll add you.
2
8
733
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r184 released ⛅️ threejs.org/changelog/?r184
65
439
80
3,817
608,073
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
A visual comparison of HTML-in-Canvas vs rasterizing DOM to a canvas texture (side-by-side below, compare average capture times) Existing approaches to pull web content into canvas are slow and lossy: - Animations glitch, or don't play at all - CSS replication is imprecise - Clogs up the main thread, other animations lag HTML-in-Canvas (texElementImage2D) lets the browser's own compositor map CSS layouts, animations, and transitions precisely into canvas/WebGL textures β€” one native call instead of thousands of JS style reads. It's currently available behind an experimental Chrome flag. Really cool, and I can't wait for it to become mainstream.
12
24
3
425
46,631
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Just Implemented headless MCP server that gives Claude direct access to Metal GPU traces for any WebGPU app in seconds. This could completely change web 3D workflows. That report took under a minute. πŸ’―πŸ˜­πŸ™Œ
Was stuck trying to understand why my shaders were slow and why VRAM usage was exploding. Then I discovered you can connect Claude directly to Xcode. 30 minutes later, I had an app where you plug in a website and get a GPU Overview, Metal Trace summary, and full Metal capture.
14
19
221
22,092
VFX-JS supports HTML-in-Canvas now. You can turn HTML element into a WebGL texture. It automatically detects the browser and fallback to the old SVG foreignObject workaround. So it works on Chrome, Firefox, and Safari, of course! #WebGL #VFXJS #Codepen
9
77
6
635
52,778
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Finally making a @threejs example with @shotamatsuda's geospatial volumetric clouds ~ ☁️
52
193
22
2,086
130,379
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC. To submit a 10 minute talk or demo, please email your description to [email protected]
10
1
34
3,496
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r183 released 🦞 threejs.org/changelog/?r183
39
93
24
928
118,895
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r182 released πŸ“ˆ threejs.org/changelog/?r182
49
207
41
1,852
319,540
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
This is three.js running on the Exosphere. 🀯 Rendering in realtime from a browser at 8K / 60fps. Here’s how Shopify just pulled it off πŸ‘‡
109
443
166
4,402
1,004,155
Glad to see this case study finally published! It's a success story of bringing a highly successful, Unity-based mobile app to the web. Game (and other) developers can draw from this experience and be confident in deploying their apps to the web!
1
242
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Made a version with SSR and only the AO from SSGI. codepen.io/mrdoob_/full/LEGj…
It's wild that I can now do quick experiments like these in under an hour just by chatting with claude code. codepen.io/mrdoob_/full/emJR…
7
16
1
418
36,209
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r180 released 🫰 threejs.org/changelog/?r180
26
91
8
747
64,208
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r179 released 🌟 threejs.org/changelog/?r179
27
83
15
746
68,195
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r176 released πŸŽ‚ threejs.org/changelog/?r176
30
111
9
1,130
73,046
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls. Made with #threejs TSL live demo (all source code is in html of the page) -> mameson.com/experiment/glsl/…
16
49
5
473
35,353
Ken Russell πŸ‡ΊπŸ‡¦ retweeted
Three.js r175 released πŸ—Ώ threejs.org/changelog/?r175
76
273
42
3,379
214,942
Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness. github.com/takram-design-eng… npmjs.com/package/@takram/th…
33
116
21
1,022
98,365