In this blog, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.
Learn more: khr.io/1n2
#vulkan #gpu
Today the Vulkan Working Group has released two important updates to the API and ecosystem: an entirely new Descriptor system and the Vulkan Roadmap 2026 Milestone.
These new features will be discussed at the forthcoming Vulkanised 2026 conference.
khr.io/1mj
Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts!
Explore the agenda and register today: vulkan.org/events/vulkanised…
#vulkan #api #Vulkanised2026 #graphics
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs.
lisuantech.com/
Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API.
vulkan.org/events/vulkanised…
#Vulkanised2026 #Vulkan #API #graphics #GPU
Newly released VK_EXT_present_timing extension combines two fundamental features:
-The ability to receive timing feedback about previous presentation requests
-The ability to explicitly specify a target presentation time for each request
Learn more: khr.io/1m8
The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.
Learn more: khronos.org/blog/boosting-ra…
#ray #tracing #shader
The Vulkanised 2026 program has been released!
The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan
Explore the program and register today!
vulkan.org/events/vulkanised…
#vulkan #api #programming #gpu
Stride 4.2.1.2485 release brought compute shader support to its #Vulkan back-end. This new code generates #GLSL compute #shaders with #compute #intrinsics.
phoronix.com/news/Stride-4.2…
@stridedotnet
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.
docs.vulkan.org/tutorial/lat…
#tutorial #raytracing #vulkan #shadows #reflection
Autodesk VRED 2026 has introduced a new Vulkan renderer addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on workstations.
Case study: khronos.org/blog/autodesk-vr…
#auto #Vulkan #VRED
Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan CTS, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: khronos.org/events/xdc-2025
#Weston #KosmicKrisp #XDC #XDC2025
Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem.
vulkan.org/events/vulkanised…
#vulkan #api
As we approach SIGGRAPH 2025, a new blog post has been added that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF. Check it out for the latest Vulkan news.
khronos.org/blog/vulkan-cont…
#vulkan #api #graphics
We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community.
khronos.org/events/siggraph-…
#SIGGRAPH2025 #vulkan #api
Vulkan 3D Graphics Rendering Cookbook is out now in paperback! Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless #Vulkan.
amazon.com/Vulkan-Graphics-R…
Vulkanised 2026 will be held in San Diego in February. If you would like to speak at this premiere event dedicated to Vulkan developers, now is your chance. The call for submissions is open until October 12.
Learn more: vulkan.org/events/vulkanised…
Today, with the release of version 1.4.321 of the #Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding.
khr.io/1l7
Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! Looking for submissions from Vulkan experts eager to share their work.
Learn more: vulkan.org/events/vulkanised…
Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely.
Learn more: khr.io/1ky
#vulkan