@stridedotnet

Community-based, Open-Source (MIT) 2D and 3D C# Game Engine. 🗣️ https://nitter.cf/t.co/QcxYnHr77p 🛠️ https://nitter.cf/t.co/1yv0AebM7w ⬇️ https://nitter.cf/t.co/oP8ICToYYs

Tokyo, Japan
Joined March 2012
Hello 👋, While our social media presence has been quieter🤫, we're actively collaborating with developers and contributors on Discord. Considering recent shifts away from Unity, Stride might be your ideal choice. 🚀. #GameDev #OpenSource #FOSS #unity #unity3d #indiedev
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Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 📷In this final part of the series, we cover: - the new shader/effect compiler architecture - how the mixin and effect systems fit together - what's next for SDSL stride3d.net/blog/investigat…
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Stride retweeted
Worked with @refikanadol on Machine Dreams: Biophilia for the new @Google headquarters, Gradient Canopy, in SF: Powered by #vvvv and @stridedotnet:
Dear friends, I’m excited to share our final and most ambitious AI arts project for 2025 — Machine Dreams: Biophilia, commissioned by Google for their new headquarters, Gradient Canopy. The project began nearly two years ago to support Large Nature Model research. To create this work, Refik Anadol Studio collected 2 petabytes of audio and imagery from four distinct California biomes by traveling through the Redwoods, Ocean, Bay, and Foothills. It was combined with publicly available ecological datasets to train our Large Nature Model (LNM) sustainably in Google Cloud using renewable energy. Local weather data from each biome is used in real time to generate text prompts in the latest Gemini, guiding the LNM’s exploration of the datasets. As the weather changes, so do the dreamed images and evolving soundscapes, reflecting nature’s constant motion—a living AI Data Painting that harmonizes perfectly with nature. The breakthrough technology behind the artwork will also power Dataland, and I cannot wait to share more soon. I am deeply grateful to the team that worked so hard on this epic and unique project, and to Google Leadership and scientists for their ongoing support of our studio since 2015!
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On Monday 14th starting from 7 AM CEST / 6 AM BST we’re hosting a special Ask Me Anything (AMA) with members of the Distant Worlds 2 development team. Don’t miss this opportunity. Check out the news for a little extra info: store.steampowered.com/news/…
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🕹️ Ready to boss around some 2D sprites? This playlist covers everything from UI to coding patterns. Side effects may include a finished 2D Platformer game. 👾 ▶️youtube.com/playlist?list=PL… #GameDev #StrideEngine #IndieGame #Gaming #OpenSource #FOSS #CSharp #DotNet
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In my latest blog, I explore the @stridedotnet Community Toolkit's code-only feature, helping #csharp & #dotnet devs easily build 2D/3D games & visualizations. 🎮🖥️ C# version: vaclavelias.com/stride3d/str… #dotnet #csharp #fsharp #foss #gamedev #indiedev
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Gesture Gaming! 🤏🎮 Controlling in-game movement by hand orientation via EPS32 and an MPU 6050/6-axis gyroscope mounted on a glove. Bluetooth and #StrideEngine's ability to use NuGet packages made this possible in no time! 🚀 #GameDev #IndieGame #Gaming #FOSS #DotNet
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I had some time to work on more experimental scene plugins for my project in Stride. I can now give a component a set of entities and it will create a mesh for debugging and be able to check entities within it as a convex shape! @stridedotnet #Stride3d youtu.be/0D0Fm1nNlHU
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Bluetooth bridged!🌉 Stride’s NuGet access lets user Wiff stream ESP32 orientation data directly to the engine—a testament to Stride's dev-friendly ecosystem. 🎮🔧 More on Discord: discord.com/invite/f6aerfE More from Wiff: youtube.com/@withbluehorns #GameDev #StrideEngine #DotNet
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Using TR.Stride and Bepu physics to create large terrains in Stride is a fun thing to mess with. @stridedotnet #bepuPhysics youtu.be/xp8b1sbfzJA
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Wow @TimSweeneyEpic has to be doing a happy dance right now. US DOJ just filed antitrust lawsuit against Apple over EXACTLY what Epic Games have been claiming.
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The free and open-source .NET game engine Stride just released version 4.2 with support for .NET8 and C#12. hubs.li/Q02kh2ZL0 via Stride @stridedotnet
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Finally making some slow but exciting progess with my ECS NPC logic. Job oreiented logic over GOAP has been a big upgrade and fully multithreaded where possible allow ~300FPS. Next steps are improved memory management. #Stride3d #Dotnet @stridedotnet youtube.com/watch?v=9ZcEGqz0…
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🗯️Blast off with #Terracota! A 1v1 turn-based #PhysicsGame where strategy meets firepower by @YerkoAndrei. 🏰✨Build fortresses and showcase your cannon skills in local or LAN battles. Made with #StrideEngine 🔗 yerkoandrei.itch.io/terracot… #IndieGame #GameDev #DotNet #CSharp
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