Dear friends, you can now also find us on bsky.app/profile/vuengine.de… and mastodon.social/@VUEngine.
We are hard at work on a new built-in emulator for the upcoming new version of #VUEngineStudio! Built around the accurate Shrooms-VB core, our new frontend will offer all kinds of debugging features that we hope you will love as much as we do. #VirtualBoy #homebrew #VUEngine
We have ported our entire image conversion pipeline, prev grit + heavy pre/postprocessing, to JS. It is now not only on average 10x faster, but also comes with new features to optimize tilesets to a given tile count by deduplicating near-identical tiles. github.com/VUEngine/VB-Image…
A new WIP demo of #FormulaV is out now for Beta Tester and above tier backers, showcasing our progress on the new soundtrack. #VirtualBoy #homebrew #VUEngine patreon.com/posts/formula-v-…
VUEngine goes platform-agnostic with each supported platform being a separate plugin. Virtual Boy being the obvious first and only platform supported so far. More platforms might follow in the future. #VUEngine #homebrew #VirtualBoy patreon.com/posts/pure-vueng…
Merry christmas!🎄 Here's our 2025 recap about #FormulaV, #VUEngine, #VUEngineStudio and its upcoming sound editor. #VirtualBoy #homebrew patreon.com/posts/team-vueng…
Recently accomplished tasks: New title screen by @StevenHagelgans, resembling the box art, and finishing the JPN translations, thanks to Kazuo Entertainment and @dudewaytweets. Now we can fully focus on finishing our music editor to get sound on par with the rest of #FormulaV.
We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy #homebrew #wireframe
#VUEngine Studio v0.6.0 is out, accompanied by many engine improvements and an extensive documentation update, including a new beginner's tutorial leading you step-by-step through making a #VirtualBoy game. #homebrew patreon.com/posts/at-last-tu…
Merry Christmas!🎄 We have a little present for our backers on Patreon. Check out the remaster of Walking City in #FormulaV Demo 21! #VirtualBoy #homebrew #VUEngine patreon.com/posts/formula-v-…
Proper API documentation and Intellisense finally coming to VUEngine Studio! patreon.com/posts/introducin…
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy #VUEngine #homebrew #VirtualC
The latest #FormulaV status update is now up on our Patreon. #VirtualBoy #Homebrew #VUEngine patreon.com/posts/formula-v-…
We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨ #VirtualBoy #homebrew #VUEngine
Fasten your seat-belts and enjoy the commercial for Formula V that we have been closely working on this summer with incredibly talented Brazilian video artist @luizdocomercial and voice actor @Planeta_Kitare. ✨ #VirtualBoy #homebrew #VUEngine #FormulaV youtu.be/uqvJ6YSTHys?si=93JA…
Thanks to new image quantizer in VUEngine Studio 0.5.0, you no longer have to prepare images with the correct palette and such, but can import any PNG file. Also comes with improved build times, a new font editor and more. vuengine.dev #VirtualBoy #homebrew #VUEngine
By the way, the beautiful pixel art portrait used in the post above is the work of @butterymilky and was taken from the following asset pack: butterymilk.itch.io/tiny-won…
New test prints of the Formula V box are in, featuring the amazing design by Mumphy. Print quality is pretty good, but some details like the folds are still off, so gotta do at least one more run. #FormulaV #VirtualBoy #homebrew #VUEngine
Formula V WIP Demo 20 is out, exclusively for Beta Tester and higher tier backers, showcasing the Mute Ocean track. #FormulaV #VirtualBoy #homebrew #VUEngine patreon.com/posts/formula-v-…
The new 0.4.0 version of VUEngine Studio adds a second built-in emulator config that allows you to wirelessly send ROMs to a Nintendo 3DS running @Skyfloogle's Red Viper emu for quick testing. vuengine.dev github.com/skyfloogle/red-vi… #VirtualBoy #homebrew #VUEngine #3DS










