We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.

Germany && Ecuador
Joined October 2017
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We are hard at work on a new built-in emulator for the upcoming new version of #VUEngineStudio! Built around the accurate Shrooms-VB core, our new frontend will offer all kinds of debugging features that we hope you will love as much as we do. #VirtualBoy #homebrew #VUEngine
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We have ported our entire image conversion pipeline, prev grit + heavy pre/postprocessing, to JS. It is now not only on average 10x faster, but also comes with new features to optimize tilesets to a given tile count by deduplicating near-identical tiles. github.com/VUEngine/VB-Image…
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VUEngine goes platform-agnostic with each supported platform being a separate plugin. Virtual Boy being the obvious first and only platform supported so far. More platforms might follow in the future. #VUEngine #homebrew #VirtualBoy patreon.com/posts/pure-vueng…
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Recently accomplished tasks: New title screen by @StevenHagelgans, resembling the box art, and finishing the JPN translations, thanks to Kazuo Entertainment and @dudewaytweets. Now we can fully focus on finishing our music editor to get sound on par with the rest of #FormulaV.
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We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy #homebrew #wireframe
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VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy #VUEngine #homebrew #VirtualC
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We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨ #VirtualBoy #homebrew #VUEngine
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Fasten your seat-belts and enjoy the commercial for Formula V that we have been closely working on this summer with incredibly talented Brazilian video artist @luizdocomercial and voice actor @Planeta_Kitare. ✨ #VirtualBoy #homebrew #VUEngine #FormulaV youtu.be/uqvJ6YSTHys?si=93JA…
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By the way, the beautiful pixel art portrait used in the post above is the work of @butterymilky and was taken from the following asset pack: butterymilk.itch.io/tiny-won…
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Thanks to new image quantizer in VUEngine Studio 0.5.0, you no longer have to prepare images with the correct palette and such, but can import any PNG file. Also comes with improved build times, a new font editor and more. vuengine.dev #VirtualBoy #homebrew #VUEngine
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Replying to @OGSegaSteve
Pre-orders will be available at @RetroOnyx.com later this year. We'll do an announcement tweet. :-)
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New test prints of the Formula V box are in, featuring the amazing design by Mumphy. Print quality is pretty good, but some details like the folds are still off, so gotta do at least one more run. #FormulaV #VirtualBoy #homebrew #VUEngine
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