Worked on Red Viper, IWBTG Remastered, and various Game Maker hacking projects. For contact, try Discord (same @).

Flanders, Belgium
Joined December 2019
Just released Red Viper, a Virtual Boy emulator that runs on the Nintendo 3DS. All official games run at full speed! github.com/skyfloogle/red-vi…
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Red Viper v1.3.0 introduces a new rendering system that downloads the image rendered by the 3DS GPU into the Virtual Boy's GPU. With this, Test Chamber works correctly at full speed, even on the original 3DS! github.com/skyfloogle/red-vi…
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Red Viper v1.2.0 introduces local wireless multiplayer! Compatible with games including the Mario's Tennis multiplayer patch, Hyper Fighting, and on New 3DS, the recently released Virtual League Baseball 2! github.com/skyfloogle/red-vi…
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Since today's still the 30th American Virtual Boy release anniversary in some parts of the world, I'm releasing Red Viper v1.1.0, featuring a software renderer to improve compatibility with PizzaRollsRoyce's incredible Test Chamber homebrew on the New 3DS! github.com/skyfloogle/red-vi…
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Red Viper v1.0.1 improves the UX for the new multicolor mode, allowing people to more easily share their palettes with others, as well as fixing some bugs that snuck into v1.0.0. github.com/skyfloogle/red-vi…
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Marking the Virtual Boy's 30th anniversary, I'm releasing Red Viper v1.0.0, featuring more advanced palette configuration and Circle Pad Pro support! github.com/skyfloogle/red-vi…
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Got lots of "is x in range" checks in your performance-sensitive code? Here's a micro-optimization for you: // 2 branches slow = pos >= start && pos < end; // 1 branch fast = unsigned(pos - start) < size;
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I couldn't find an easily accessible tool to make animated banners for the 3DS Home Menu, so I spent an embarrassing amount of time my own. Check it out: github.com/skyfloogle/pycgfx
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Red Viper v0.9.8 features timing improvements, allowing games to play their audio at the correct speed! github.com/skyfloogle/red-vi…
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Red Viper v0.9.7 features a new anaglyph colour filter for 2DS users, and accurate render time emulation! github.com/skyfloogle/red-vi… The video below demonstrates the difference in Golf's level select.
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new addition to the family
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Replying to @Blog2geeks1
@Blog2geeks1 recently interviewed me about Red Viper (in English). If you're interested in an hour of Virtual Boy and 3DS nerding, check it out!
Hello, Je vous propose aujourd'hui l'entretien que j'ai fait avec @Skyfloogle qui a réalisé un émulateur Virtual Boy sur 3DS! Bon visionnage et bon weekend les amis😊👍 (For my English friends the intro is in French but has subtitles) Have a nice WE! youtu.be/CD09bIlvGts
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The new 0.4.0 version of VUEngine Studio adds a second built-in emulator config that allows you to wirelessly send ROMs to a Nintendo 3DS running @Skyfloogle's Red Viper emu for quick testing. vuengine.dev github.com/skyfloogle/red-vi… #VirtualBoy #homebrew #VUEngine #3DS
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Red Viper v0.9.5 features fully customizable controls, including toggle and turbo settings! github.com/skyfloogle/red-vi…
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i recently received confirmation that red viper has had circle pad pro support this entire time i had no idea, despite being the creator apparently support for it is built into the OS, and it's accessed the same way as the n3ds's additional controls for backwards compatibility
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this was a communication failure, circle pad pro support is not actually in yet oops
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Red Viper v0.9.4 introduces savestates, with 10 slots per game! github.com/skyfloogle/red-vi…
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There's also a new 3D splash screen courtesy of Morintari, which is a bit harder to convey accurately over Twitter.
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