
The mission of @unity3d's Lab is to explore how technology will evolve in the next decade, to radically transform how games will be created and played.
San Francisco, CA
Joined March 2018
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ᴜɴɪᴛʏ ʟᴀʙs retweeted
We know that Unity is used for many use cases other than in games, if you are doing this comment below 👇
ᴜɴɪᴛʏ ʟᴀʙs retweeted
The first-ever Dr. Seuss augmented reality (AR) experience was created using our Mixed and Augmented Reality Studio (MARS) editor extension! 🎉
Discover the app on any app store and learn more about our MARS editor extension: on.unity.com/2Ike0kO
Dr. Seuss Enterprises Launches First Augmented Reality Experience worldscreen.com/tvkids/dr-se…
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Hey folks, EXCITING NEWS! The EditorXR runtime is out, meaning every piece of functionality we've built into this beast of a VR tool is available for you to use, customize, and add to your own projects! unity.com/editorxr
ᴜɴɪᴛʏ ʟᴀʙs retweeted
If you want to create powerful, deeply interactive #AR experiences that intelligently interact with the real world, we have the tools for you. #Unitytips
Learn more about these tools and other announcements from #UniteCopenhagen: on.unity.com/35WRRDL
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Really excited for #MARS from the @Unity3dLabs team. I've gotten the opportunity to see it evolve and develop into a powerful game changing tool that really lets you think about and author #AR and #MR experiences in a new way! blogs.unity3d.com/2019/10/02…
ᴜɴɪᴛʏ ʟᴀʙs retweeted
If you want to create powerful, deeply interactive #AR experiences that intelligently interact with the real world, we have the tools for you. 🛠 #UniteCopenhagen
Get started with these tools: on.unity.com/2kZiN32
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Tuesday 10/30 6-9pm join us for “The Future of XR Authoring” with @mtschoen from @Unity3dLabs XR team! Learn about advanced rendering for photorealistic humans, AI, new VR/AR authoring tools, Project MARS, and demo the latest version of EditorXR. RSVP: meetup.com/B-U-G-Boston-Unit…
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Going to #XRDC18 this October? You should! I'm giving a talk on a critical piece of the AR Future known as the 'Reasoning API'.
schedule.xrdconf.com/session…
As usual, I'll be sharing a preview of the @Unity3dLabs experiments here as we get closer to the event!
ᴜɴɪᴛʏ ʟᴀʙs retweeted
HEYA FRIENDS!! d-d-d-do you wanna see my Unity hackweek project? I got source code access so I could modify the editor directly and gosh IT WAS LOADS OF FUN! its been an amazing experience~
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Replying to @Unity3dLabs
Closer than ever, thanks to @OsFalmer
xitter.cf/OsFalmer/status/100873…
📱AR Business Card Concept
I created this it using ARKit 2.0 with Image Tracking,
Could really be how we interact with business cards in the near future.
#ARKit #iOS12 #AugmentedReality
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Stop worrying about transition points or matching poses - spend more time focusing on your art. Kinematica generates smooth, natural-looking movements by applying #machinelearning to any data source. Coming later this year! #UniteBerlin #AI
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Perform, capture, animate, and finish your shot using #AR technology. With facial mocap so easily accessible, you can keep up with your creative ideas. #UniteBerlin
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Reality is our build target. Start thinking about how you can create experiences that live in the real world. Introducing: Mixed and Augmented Reality Studio (MARS) on.unity.com/2JZ7DTg #UniteBerlin #AR
ᴜɴɪᴛʏ ʟᴀʙs retweeted
Replying to @Unity3dLabs
Full video explaining the Physics tracker - a component I find the most useful. Getting good physics data is such a foundational problem in VR, having it solved with a simple script is a huge time saver.
youtu.be/3L0Qs2F0Glo
ᴜɴɪᴛʏ ʟᴀʙs retweeted
"Combining Analytic Direct Illumination and Stochastic Shadows" by @eric_heitz, @self_shadow, @CasualEffects deservedly won best paper at @I3DCONF'18 - eheitzresearch.wordpress.com… and casual-effects.com/research/… - again, a conceptually simple but very useful insight.
ᴜɴɪᴛʏ ʟᴀʙs retweeted
If this is early WIP, we're excited to see what this will be when it's finished. 😮@DanRoarty @Unity3dLabs #gamedev xitter.cf/DanRoarty/status/99448…
ᴜɴɪᴛʏ ʟᴀʙs retweeted
ICYMI: If you missed our demos at Unite Japan, not to worry, we have a detailed How To Guide for the @IBMWatson SDK for the Unity @AssetStore. 👨💻👩💻 You can now set up the #VR Speech Sandbox asset in under 30 minutes @IBMCode: spr.ly/6012DdvIk
















