Former AAA Senior Level Designer, now exploring and sharing AI gamedev workflows.

Joined September 2026
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TopGameDevAI retweeted
Introducing Smart Mesh AI, geometry-aware mesh processing. First up: Adaptive Character Clothing Tool - fit garments to different character shapes in one run, with a full suite of simulation controls. Live now in beta.
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Replying to @Belbizaz @threejs
Impressive! For the level design is it just Claude or did you do it manually ? gave it some layout or something ?
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TopGameDevAI retweeted
1 month in and I still haven't left the Claude terminal. All made with opus 5.5 and @threejs The gaming industry is changing. Whether you like it or not.
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 🚨ナノ (@Dstudio_ai)さんが、作ったTripo P2+AIエージェント+Blenderを使った3Dキャラクターツールキット「Charakuru」GitHubでオープンソース公開されています!
これがすごい! 1枚の画像が3Dキャラクターが作れちゃう! Tripo P2で3Dキャラクターを生成 → AIエージェントがBlenderで自動リギング、表情の追加、ドライバーの設定をほとんどプロンプトだけで実行できちゃう!
髪のリギングまで自動化し、MToonにも対応するからアニメ風のテイストも得意。
制作フロー全体をAIで実行。Blender未経験でもVTuberモデルを作れます 🤯 💻GitHub:github.com/nanocle/Charakuru 
今なら、専用招待リンクまたは招待コードから新規登録すると、500ボーナスクレジットをプレゼント! さらに、Pro・Maxプランが初月60%OFF!  招待コード:6WXQBB  登録はこちら👉 studio.tripo3d.ai/home?invit… 
#TripoAI #AI3D #PR
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TopGameDevAI retweeted
Well, as you've probably noticed, there's a controversial discussion going on, and since controversy isn't something I shy away from, I'd like to chip in. Specifically I would like to show example of using Ai acceleration to achieve YOUR vision while maintain absolute control over the result, hence this thread. So here's a tool I've made, which I'll talk about a bit more in the comments. #gamedev #indiedev
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TopGameDevAI retweeted
AIのみで作る室内シーンのリアルタイム版 Opus使ってBlenderからUE5へ自動で移植させた ゲームエンジンに持っていくのは物凄い大変だったけどAI使うと凄まじく便利 この部屋使った小さなホラーゲーム作てみようかな
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Making 3D models with AI that does not look completely messed up when zoomed in, is hard. Today, it got much easier. It just kinda... Works? Try it now in Summer Engine
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TopGameDevAI retweeted
I have spent 3 weeks and two claude max accounts vibe coding a 50-person battle royale. Kong Royale. We invented hive coding, chats messages prompt 20 agents working overnight to fix and improve the game. and today we finally launch 🦍🍌 live playtest TODAY 1 PM ET. drop in with us 👇 youtube.com/watch?v=b5n1K_IA…
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TopGameDevAI retweeted
We open-sourced an entire 3D team for Blender. Meet the Scenario plugin. github.com/scenario-labs/ble… Work directly in Blender, or put Claude Code in charge through MCP. 📁/scenario-plugin ┃ ┣ 📁 Concept Designer ┃ ┣ 📁 Concept Art From a Prompt ┃ ┗ 📁 References From Your Viewport ┃ ┣ 📁 3D Modeler ┃ ┣ 📁 Meshes From Text or a Photo ┃ ┗ 📁 Retexture or Remesh Your Selected Mesh ┃ ┣ 📁 Character Animator ┃ ┣ 📁 Rig Your Selected Character ┃ ┗ 📁 Motion From a Prompt ┃ ┣ 📁 Material Artist ┃ ┣ 📁 PBR Materials for Any Slot ┃ ┗ 📁 Texture Maps From a Photo ┃ ┣ 📁 Scene Layout Artist ┃ ┣ 📁 Greybox From a Description ┃ ┗ 📁 360 Worlds and Skies ┃ ┣ 📁 Cinematographer ┃ ┣ 📁 Camera Paths From a Sentence ┃ ┗ 📁 Orbits, Dollies, Cranes and Flyovers ┃ ┣ 📁 Rendering Artist ┃ ┣ 📁 Viewport to Finished Still ┃ ┗ 📁 Playblast to Finished Shot ┃ ┗ 📁 Audio Designer ┣ 📁 Music, Voice and SFX ┗ 📁 Placed on Your Sequencer And they hand work off to each other: → Scene Layout Artist blocks out the scene → Character Animator and Cinematographer stage the shot → Rendering Artist turns the grey playblast into film Direct every shot yourself, or let Claude Code run the entire team for you.
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Introducing Grow - AI analytics for your game. See store page views, launches and play time, where players drop off between store page and play, and what changed. Ask your agent "How is my game doing?" All through the MCP summerengine.com/blog/grow-y…
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TopGameDevAI retweeted
花费16天,我用 Opus 5.5 将小王子的故事制作成了3D剧情游戏 结合Tripo+Blender,Opus 5.5 将小王子故事中的每一个星球变成了可探索的3D场景 希望大家能支持一手,后续会开源整个游戏,以及详细制作流程 Welcome to The Little Prince: Across the Stars✨:littleprince.dev/
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I just found out about Game Oracle and it looks actually pretty useful if you’re trying to pick a game idea that has a real shot of making money instead of just another saturated one. They mapped every game on Steam and grouped similar ones together so you can describe an idea in plain English, see how crowded the space is, find actual gaps, and get a better sense of competitors + realistic revenue. Built by some indie devs who got tired of guessing. Free tier if you just want to poke around. Not affiliated, just sharing, I haven't extensively tried it myself yet. game-oracle.com/
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TopGameDevAI retweeted
Blenderを自分では一度も触らずにAIのみでBlenderシーンを作るテストの昼間バージョン 昼間のライティングへの変更もコンポジットもAI任せ ライティングやフォグの扱いは以前に比べて遥かに良い
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Replying to @Rubzem @TesanaAI
Game looks good, but the level design is super basic ngl
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TopGameDevAI retweeted
Opus 5.5 mapped the entire coast to coast route across the USA for a clicker game I'm playing with. 5,285 km of real road, sampled every 10m from OpenStreetMap.
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Replying to @SummerEngineCom
I need to try that.
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Introducing the Game Audio Maker. Your agent can now make AAA game studio quality sound effects, music, voices and even dialogue between characters, then can wires it all into your game. Ask your agent "Add sound effects when I jump". Done. All through the Summer MCP. summerengine.com/blog/make-g…
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