Former AAA Senior Level Designer, now exploring and sharing AI gamedev workflows.

Joined September 2026
Trying out some stylized 3D character model using Tripo and Unreal Engine.
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Just tested Mixar 4.2 from @mixie3D (the new AI-native editor built on Blender). I dropped in a simple reference image of this little ride-on toy and used the most basic prompt possible: “Model this 3D Asset from the reference image.” Went from 1000 credits → 161 in about 10 min so pretty slow and expensive. But the result honestly really surprised me. It came out relatively clean, well-structured, and the UV and texturing process by the agents feels really solid. Because it’s actual Blender under the hood, everything stays editable and efficient, no weird locked meshes or export hell. There are a few small issues: - Some extra details that weren’t in the reference - A couple of bad edges on the wheels But for a zero-guidance first test, this is very promising. I’m more excited about Mixar right now than Meshy, Tripo, or most of the pure third-party generators. Having the AI agent live inside a real Blender environment just feels like the right direction. Blender + proper AI agent might actually be the way. What do you think ? Anyone else tried Mixar yet? #3DAI #Blender #GameDev #AItools #aigamedev
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