The dream AI platform for 3D, image, video and beyond. 10M+ creators.

Joined August 2020
Customuse CR 1 is live. The first 3D AI model built specifically for Roblox developers: → Repaired, clean mesh geometry → Optimized UVs → Sharper and more detailed textures Outperforms Roblox's Cube AI on every benchmark we ran – live now on Customuse. Let us know what you want us to generate in the comments!
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We kept hearing that UV unwrapping was the last manual step in the 3D AI pipeline. That's now solved too! Early access to Tripo’s new UV Unwrap + retopology models is live on Customuse. Generate → retopologize → unwrap → texture. All in one place.
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Nodes editor, refreshed. → search any node, grouped by Image, 3D, Video, Roblox → Node palette right on your image → @mention canvas images in your prompts, without having to connect each manually → draw and annotate on an image to direct the edit + A lot more to explore Less clicking. More building.
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Character Animation is live on Customuse. → Describe a movement to generate a 3D animation. → Turn a reference video into character motion. → Create perfect animations for any Humanoid character → Full support of Roblox R6 and R15 rigs. Game-ready, editable generations. Bring your character creation and animation into the same Customuse workflow.
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Tell us what animations you want to see in the comments and our team will generate them for you!! 👇
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Try it today at: customuse.com
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Customuse retweeted
Another animal. Same workflow. Two iterations. Elephant walk cycle, trunk and ears animated too. Still a few issues, but it’s already pretty clean. What’s new this time isn’t just the mocap. I built the model today with @customuse : Claude set up the node editor via their MCP, generated the elephant and the armor as separate parts, then assembled, rigged, and animated it in Blender with the mocap pipeline quoted below. It was quite easy task to do. Next: a character riding it.
Very promising new mocap workflow using only a seedance 2.5 video as reference. Got the idea from : youtube.com/watch?v=evK-Y83Q… #vibecoding #mocap #b3d #motion
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opus 5.5, dragon boss full fight, WIP on @spawn, dragon by Savi in @Blender character via @customuse + @tripoai + blender, feedback welcome 🙏
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Cinema Studio is live. AI video has a control problem. You get a stunning shot, but never THE shot. 3D fixes that. Build the scene → set the camera → record the POV → render with AI. Built for VFX, previs, and game studios. Powered by GPT-6 Astra + Seedance 2.5.
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Try Cinema Studio here: customuse.com/
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pretty good cloth sim in @threejs w/ @customuse @Blender + GPT-6 Astra want a tutorial?
let's see what GPT-6 Astra can do with @customuse + @Blender
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GPT-6 + @customuse MCP + @threejs procedural rig
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Awesome tutorial on how to build a Roblox game using Customuse MCP and Codex. Very thorough view into using your agents alongside Customuse and making manual tweaks in the node canvas when that's required. Make your games 10x faster without sacrificing any of the quality.
Want to make 3D assets with AI? The amazing people at @customuse gave me a special code (not sponsored) to give you 1000 free credits when you sign up for a free trial. I've been blown away by how powerful this tool is for 3D workflows. Here's a tutorial on it. Link for 1000 free credits in comments 👇
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Customuse retweeted
I built an endless digging game in UEFN. Will publish it soon. Used UEFN MCP and Fable. Very complicated management and caching systems. Here is what I used AI for: - Gem creation using @customuse - Cube textures (20+) Codex imagegen - Grass & other tileable textures (imagegen) - Math - VFX & Outline around the gems - Level design (gave a mockup & my PlayKit visually identified appropriate fortnite assets then placed them) And YES, i finally (after 3 years) found a way, with the help of Fable, to spawn endless healthful props WITHOUT needing the prop manipulator and still using Fortnite damage systems.
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Epic tutorial by @PlayUGC showing how you can use Customuse MCP with Codex to generate game-ready assets. We love seeing incredible creators like Mark discovering Customuse!
Need 2D & 3D assets for your dev team? I made a tutorial for professional 2D/3D workflow for assets for UEFN & Roblox. You'll be blown away by how powerful @customuse is and how fast it can help you build games. youtu.be/CBywVjsxEz8?si=lRss…
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building video game cars w/ @customuse node editor, makes it easy to chain 2D & 3D AI workflows start with base image, break it up into views/parts, convert to 3D, your direction + agent driving via MCP
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Mesh cleanup, UV unwrapping, and texture baking are live on Customuse. AI gives you amazing meshes with messy topology and broken UVs. Not good enough for production. Now: generate → clean → unwrap → bake. All in one place. Live now.
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1) generate models as separate parts via @customuse + @tripoai 2) connect agent to @Blender via MCP + CLI 3) guide agent to construct model from parts + rig + animate via blender
I tried @tripoai and kinda failed 😅 The generated models actually look pretty good, but the animations are terrible. Do you guys usually rig/animate the models yourself, or am I doing something wrong? Any tips from people actually using AI-generated 3D models in games?
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