
Optimization team Manager at Unity. Once at Abertay, YoYo Games, Crytek and on TimeSplitters games. Opinions are my own. @talkylemon@mastodon.gamedev.place
Joined May 2010
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Are you using Unity and want to let us know where you'd like us to optimize? We've got a new roadmap section for that here:
unity.com/roadmap/unity-plat…
You can vote and comment on things, let us know what's important to you! #unity #unity3d #gamedev
Hello world! If you're interested in learning about profiling and optimizing games, you might like this talk I gave recently. It covers some Unity specifics, but a lot of it is tech agnostic. Hope you enjoy it!
youtube.com/watch?v=_cV1B2hq…
#gamedev #madewithunity #unity3d #unity
Sebastian's written up a great post about how to fix many things that slow down Unity Editor - great job!
While I still have it fresh in my mind, I have collected some notes about some of the things that slow down Unity projects in the editor here: blog.s-schoener.com/2023-08-…
I hope it is of use to someone somewhere!
Peter Hall retweeted
My second post on the Unity Blog is now live. I cover five key workflows in our recently released Memory Profiler package that you can use to diagnose and examine memory-related issues in your game.
blog.unity.com/engine-platfo…
Peter Hall retweeted
On Unity's Performance Profiling team, we've been focussed on bringing the ability to inspect and optimise memory usage to our users. So we're happy to say the Memory Profiler is now available in Unity 2022. Check out the thread & blog post below.👇
Memory optimization just got easier!
Our new Memory Profiler – version 1.0 – is out of experimental and available for everyone to use in #Unity 2022.2 Tech Stream 🎉
So what is the Memory Profiler, and how does it help boost performance and detect memory issues?🧵 👇
Peter Hall retweeted
Ever wondered if a game used Burst (docs.unity3d.com/Packages/co…) , we had.. and now thanks to @steamdb, we have an answer :
steamdb.info/tech/SDK/UnityB…
Same here - feel free to DM me if you're having problems with Unity iteration time and are willing to share or profile with us!
Peter Hall retweeted
Are you a small-ish developer suffering from iteration time problems in your Unity project? Are you willing to share your project and/or do a joint profiling session? Please do get in touch, DMs open.
Peter Hall retweeted
We're very excited to announce that Superluminal now has built-in support for profiling @unity applications!
Just update to the latest version, and enjoy the mixed-mode callstacks showing you native and .NET code at the same time. For more info: superluminal.eu/unity
Peter Hall retweeted
We’d love to hear how the optimizations in Unity 2021.2 beta perform in your project! ⚡️
💡 Learn what’s new and how to improve your iteration speed with our next release: on.unity.com/3ynTcRl
Peter Hall retweeted
I’m still trying to get action on PM’s systematic lying in parliament
The BBC asks whether people care about it
Please RT if you do
Alastair Campbell - “Peter Stefanovic’s video has had 12 million views. Every day he asks BBC why will you not play these clips of Johnson in Parliament lying at dispatch box. PM’s are meant to resign if they lie at dispatch box”
BBC interviewer “Do people care?”
YES @BBCNews
Working on a sustainability focused 3d game/project? You might be interested in this grant... bit.ly/3vb4kPW
Peter Hall retweeted
I’M TRYING TO GO TO SPACE & you can help me get there!
If you retweet this video, I’ll print your name on a shirt and wear it in space in your honor ☄️
#inspiration4contest #sendsimonetospace
sendsimoneto.space/
Loving this initiative and partnership between LEGO Games and @Unity3D for the @LEGOIdeas contest 🙌 Learn how you can make your own game ⬇️ bit.ly/2M3xYFS

















