Gamedev. Co-organiser, @brumindies. Mum to @HeyMinervaFray. Prev: @roll_7, @spryfox, codemasters, more.

He/him
Joined October 2007
Andrew Fray retweeted
Journey to a land between worlds in our newest game - Spirit Crossing: a cooperative village life sim designed to foster friendship, kindness, and community. Sign up for our Alpha playtest here! playspiritcrossing.com
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(we don't use X much any more - you can find us in a bunch of places, including linkedin and bsky) our next in-person meetup is the 19th: eventbrite.co.uk/e/february-…
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Wonderful to see so many familiar faces at our Christmas party last night! Thank you all for coming, and we’ll see you in the new year.
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Still time to grab a ticket!
The 🎄🎅Brum Indies Christmas Party🎅🎄is coming! 🎁Join us on the 4th of December for a cozy evening of bad jumpers, paper hats and a festive feast🎁 eventbrite.co.uk/e/103380895…
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we've logged back into twitter just to remind you that the brum indies christmas party is a week away, and we've still got a few tickets left:
The 🎄🎅Brum Indies Christmas Party🎅🎄is coming! 🎁Join us on the 4th of December for a cozy evening of bad jumpers, paper hats and a festive feast🎁 eventbrite.co.uk/e/103380895…
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I developed a Dependency Analysis plugin for @UnrealEngine, and it is now available for public use - thanks @YAGERdev! It generates a report of all project assets and their dependencies, useful to speed up editor loading times. Grab it from my GitHub: github.com/alessianigretti/D…
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The 🎄🎅Brum Indies Christmas Party🎅🎄is coming! 🎁Join us on the 4th of December for a cozy evening of bad jumpers, paper hats and a festive feast🎁 eventbrite.co.uk/e/103380895…
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Andrew Fray retweeted
the pitfall is that studies have shown efficiency, productivity, and quality decline when ppl work more than 60 hr/wk for over 2 mo. also you’ll lose employees and waste time backfilling those positions. even if you don’t care about your employees (clearly) it’s a dumb practice.
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Need a distraction for today so here’s the Sol vs Qimir fight xitter.cf/rebelprime21/status/18…
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I think it’s EXTREMELY short-sighted & irresponsible to let Firewalk studios (or any studio that’s shipped a game) go. The work it takes to build a team, tools, culture, IP & ship a game is invaluable, and severely underestimated, when the finance dept is driving decisions.
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Andrew Fray retweeted
Haha that's cool man really cool, this is the future no doubt about it. Hey just out of interest what happens if you look away after building something and then look back again.
Introducing Oasis: the first playable AI-generated game. We partnered with @DecartAI to build a real-time, interactive world model that runs >10x faster on Sohu. We're open-sourcing the model architecture, weights, and research. Here's how it works (and a demo you can play!):
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It's Mariah Carey day, which means it's ok to tell you about our 🎄CHRISTMAS PARTY🎄 We're celebrating a wonderful year of Brum Indies with new friends and old! Cherry Reds are providing a delicious festive buffet, so grab your ticket below: eventbrite.co.uk/e/103380895…
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Maybe — just maybe — I am not the only one who sees short length of a game as an advantage and sometimes even a selling point?.. Anyways Robot Detour comes out in 2 weeks and it's 2-4 hours long 😌 Please support our small debut puzzle game! store.steampowered.com/app/2…
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Andrew Fray retweeted
🎃Happy Halloween to all our friends, whether living, in limbo, enlightened, or ascended! 👻🪦🖤
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No promises, but it might finally be time
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Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development. Download and start today 👉 jb.gg/rd-free Spread the word! #dotnet #gamedev
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