@WAWWS_official co-author. Freelance editor with a knack for #videogames, #astronautics, #boardgames, #art, #cyberpunk. Wrote for @redbull, PlayMedia Comp.

Sicilia, Italia
Joined February 2013
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When passion meets skill! The C64 is 44 years old, yet it still has one of the most dedicated and skilled user bases, even decades later. It never ceases to amaze me what they get out of that machine. Jack Tramiel would be smiling if he saw this.
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オープンソースのPS2 BIOSが登場!! 今回リリースされたのは、ソニー純正BIOSのコードを使用せず、独自に再現したエミュレーター向けの代替BIOS。 開発が始まったばかりのため、まだ動作しないタイトルも存在するが、エミュレーターを動かす際に、実機からBIOSを吸い出す必要がなくなるのは大きい。 github.com/TamaribaEmu/OpenP… だが本件は、エミュレーターの開発において大きな一歩である事は間違いないぞッッ!!
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Marco Tinè retweeted
Silent Hill (PS1) added to the library: explore Old Silent Hill areas: school, hospital and Otherworld in the browser with in-game fog, flashlight and moving parts. 3D models of Harry, Cybil, monsters and bosses with animations, weapons. #ps1 #retrogames #silenthill #psx
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Ultima meets the Gold Box games in #LairOfTheLeviathan, a vast #cRPG that celebrates the golden age of the genre through a respectful but modern lens. Very promising, and certainly more interesting than many current propositions @nostalgicrealms ❤️ youtu.be/AZmYsFsGVMk?is=XXQD…
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Here is 24 Minutes of Gameplay of Halo: Dreamcast Evolved on the Pillar of Autumn mission and a bit of Halo level exploration after showing the detail mapping in real-time.
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And just like that, one of the best #pixelart resources on X ends its course. What can I say besides thanks for the inspiration, for highlighting the values of creativity under technical restrictions and the memory of the freedom we used to have? ❤️ #PC98 #retrocomputing
i'm sure our paths will cross again. where there is a human soul there will be people doing cool shit and where there is a computer meant for business there will be people making hentai for it. this era of bastards will end and Sex 3 will be waiting for us. See you then bro.
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スーパー32Xの名作『バーチャレーシング デラックス』が、PCに勝手移植!! 本作は、メガドラ系エミュ「PicoDrive」をベースに、スーパー32X版を動作させながら、3Dシーンを再構築してPCのGPUで描画するという、これまでの常識を覆す作品。 その結果、オリジナル版の20fpsを超える最大60fpsの描画に対応し、高解像度化や16:9のワイドスクリーン表示、MSAAによるアンチエイリアス、遠景の表示距離拡大など、グラフィック面を大幅に強化している。 github.com/PokaMilkTea/Virtu… 更に、オリジナル版と強化版の画面を並べて比較できる機能のほか、フレームレートや遠景の霧、描画方式なども切り替え可能。セーブステートや各種コントローラーにも対応し、Windows/macOS/Linuxで動作可能。 あらゆる手段を使いはじめた勝手移植の世界は、日進月歩で進化し続けているンだぞッッ!!
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Replying to @ihobogames
Excellent closure to the answer, thank you! 💪Keep up the good job
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Replying to @ihobogames
Hello guys! A question about double-A games: do you feel like the industry really might find new stability with publishers focusing on denser, more focused and compact experiences?
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I just fed the Atari ST Turbo Cup disk image into Claude. I love this game, but the slow framerate annoys me. Claude adapted the game to use STE DMA sound and blitter, and optimised a load of 68k code, resulting in an overall 45%(ish) speed increase. Mind officially blown. 🤯
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Replying to @OnimushaGame
That's my mantra whenever I get beaten silly by one of your bosses 🤣 Phenomenal game, by the way, even though I'm missing the puzzles. It sits right in between punishment and reward without ever devolving into frustration.
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Yaguchi-san, conservo con grande affetto il ricordo di Tsurikichi Sanpei, che in Italia era estremamente popolare ed ha accompagnato la mia generazione. Questo nuovo artbook mi ha mostrato pienamente la maestria di vostro padre e ne studio le opere con nostalgia ed ammirazione.
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Replying to @scribblface_twt
I got hold of a Yaguchi-sensei mook lately, and the quality of the art is absolutely off the charts, especially when he deals with fauna, vegetation and landscapes. Insane levels of detail there.
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Marco Tinè retweeted
Ben Chandler@ben_304Oct 14
At the moment I am having such a good time making Gilt that it feels like a kind of magic. I hope this game turns out to be as good as the vision that exists for it in my mind. store.steampowered.com/app/3…
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Marco Tinè retweeted
New remaster for "Fist of the North Star : The Movie" (1986). Coming in Italian theaters on November 30 for the 40th anniversary of the film.
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Marco Tinè retweeted
our last flagship game art of rally was released in 2020. ever since I've wanted to make a new 3D driving game... 6 years years later, with 1.5M wishlists and after a difficult journey, it releases tomorrow, Oct 14th on steam. thanks for your patience and we hope you like it🤗
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日伊友好160周年を記念して、イタリア大使館にて昨晩行われたモータースポーツをテーマにしたパーティ。 今年、ミッレミリア99年目にして、はじめて日本車がミッレミリアを走った、そのままの2000GTで、豊田章男さんが登場。助手席にはハースF1のチームプリンシパル、小松礼雄さん。 30年前、当時は荒唐無稽だった、初代グランツーリスモの企画を「やってみましょう」と最初にOKしていただいたのはトヨタでした。 その後、ニュルブルクリンクに私を導いて下さったのもトヨタですし、グランツーリスモ・ワールドシリーズのファウンディング・パートナーであるのはもちろん、今回のミッレミリア・GTエクスペリエンスも同様です。 大きな会社でありながら、常に新しいものを拒絶しない好奇心と懐の深さには、常に深い畏敬の念があります。 Last night, the Italian Embassy hosted a motorsports-themed party to commemorate the 160th anniversary of Japan-Italy friendship. Akio Toyoda made his appearance in a 2000GT—the first Japanese car to compete in the Mille Miglia, which marks its 99th anniversary this year. In the passenger seat was Ayao Komatsu, Team Principal of Haas F1. Thirty years ago, it was Toyota that first gave the green light to the project for the original *Gran Turismo*—an idea that seemed utterly far-fetched at the time—by saying, “Let’s give it a try.” It was also Toyota that later guided me to the Nürburgring, and while they are, of course, a founding partner of the Gran Turismo World Series, they are also a founding partner of this Mille Miglia GT Experience. Even as a large corporation, I have always held deep respect for their curiosity—which never rejects new ideas—and their generosity of spirit.
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Phenomenal form factor, bravo @alfa_romeo! 👏🇮🇹👏🇮🇹 #automotive #cardesign #AlfaRomeo #CuoreRosso
A heartbeat never asks permission. Neither does passion.​ Cuorerosso. Our manifesto for the future of Alfa Romeo.​ ​#AlfaRomeo #AlfaRomeoCuorerosso
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