
@WAWWS_official co-author. Freelance editor with a knack for #videogames, #astronautics, #boardgames, #art, #cyberpunk. Wrote for @redbull, PlayMedia Comp.
Sicilia, Italia
Joined February 2013
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WE ARE WHAT WE SEE cambia pelle: il portale di #critica dei media visuali ritorna accessibile in un formato più snello e a basso consumo di dati che raccoglie i contenuti già offerti in precedenza. Il database è aggiornato regolarmente
wawws.com
#WAWWS #videogames
Marco Tinè retweeted
When passion meets skill!
The C64 is 44 years old, yet it still has one of the most dedicated and skilled user bases, even decades later.
It never ceases to amaze me what they get out of that machine. Jack Tramiel would be smiling if he saw this.
Marco Tinè retweeted
オープンソースのPS2 BIOSが登場!!
今回リリースされたのは、ソニー純正BIOSのコードを使用せず、独自に再現したエミュレーター向けの代替BIOS。
開発が始まったばかりのため、まだ動作しないタイトルも存在するが、エミュレーターを動かす際に、実機からBIOSを吸い出す必要がなくなるのは大きい。
github.com/TamaribaEmu/OpenP…
だが本件は、エミュレーターの開発において大きな一歩である事は間違いないぞッッ!!
Marco Tinè retweeted
Silent Hill (PS1) added to the library: explore Old Silent Hill areas: school, hospital and Otherworld in the browser with in-game fog, flashlight and moving parts. 3D models of Harry, Cybil, monsters and bosses with animations, weapons. #ps1 #retrogames #silenthill #psx
Ultima meets the Gold Box games in #LairOfTheLeviathan, a vast #cRPG that celebrates the golden age of the genre through a respectful but modern lens. Very promising, and certainly more interesting than many current propositions
@nostalgicrealms ❤️
youtu.be/AZmYsFsGVMk?is=XXQD…
Marco Tinè retweeted
Here is 24 Minutes of Gameplay of Halo: Dreamcast Evolved on the Pillar of Autumn mission and a bit of Halo level exploration after showing the detail mapping in real-time.
"We've entered an era where we need to ask ourselves how to exist as artists facing these instruments"
#TetsuoHara discusses his craft in depth, how age has changed his ways and inspirations, and the surprising discovery of #AI as a creative support tool
linternaute.com/livre/mangas…
And just like that, one of the best #pixelart resources on X ends its course. What can I say besides thanks for the inspiration, for highlighting the values of creativity under technical restrictions and the memory of the freedom we used to have? ❤️ #PC98 #retrocomputing
Marco Tinè retweeted
スーパー32Xの名作『バーチャレーシング デラックス』が、PCに勝手移植!!
本作は、メガドラ系エミュ「PicoDrive」をベースに、スーパー32X版を動作させながら、3Dシーンを再構築してPCのGPUで描画するという、これまでの常識を覆す作品。
その結果、オリジナル版の20fpsを超える最大60fpsの描画に対応し、高解像度化や16:9のワイドスクリーン表示、MSAAによるアンチエイリアス、遠景の表示距離拡大など、グラフィック面を大幅に強化している。
github.com/PokaMilkTea/Virtu…
更に、オリジナル版と強化版の画面を並べて比較できる機能のほか、フレームレートや遠景の霧、描画方式なども切り替え可能。セーブステートや各種コントローラーにも対応し、Windows/macOS/Linuxで動作可能。
あらゆる手段を使いはじめた勝手移植の世界は、日進月歩で進化し続けているンだぞッッ!!
Marco Tinè retweeted
I just fed the Atari ST Turbo Cup disk image into Claude. I love this game, but the slow framerate annoys me.
Claude adapted the game to use STE DMA sound and blitter, and optimised a load of 68k code, resulting in an overall 45%(ish) speed increase.
Mind officially blown. 🤯
Marco Tinè retweeted
At the moment I am having such a good time making Gilt that it feels like a kind of magic. I hope this game turns out to be as good as the vision that exists for it in my mind. store.steampowered.com/app/3…
Marco Tinè retweeted
our last flagship game art of rally was released in 2020. ever since I've wanted to make a new 3D driving game...
6 years years later, with 1.5M wishlists and after a difficult journey, it releases tomorrow, Oct 14th on steam.
thanks for your patience and we hope you like it🤗
Marco Tinè retweeted
日伊友好160周年を記念して、イタリア大使館にて昨晩行われたモータースポーツをテーマにしたパーティ。
今年、ミッレミリア99年目にして、はじめて日本車がミッレミリアを走った、そのままの2000GTで、豊田章男さんが登場。助手席にはハースF1のチームプリンシパル、小松礼雄さん。
30年前、当時は荒唐無稽だった、初代グランツーリスモの企画を「やってみましょう」と最初にOKしていただいたのはトヨタでした。
その後、ニュルブルクリンクに私を導いて下さったのもトヨタですし、グランツーリスモ・ワールドシリーズのファウンディング・パートナーであるのはもちろん、今回のミッレミリア・GTエクスペリエンスも同様です。
大きな会社でありながら、常に新しいものを拒絶しない好奇心と懐の深さには、常に深い畏敬の念があります。
Last night, the Italian Embassy hosted a motorsports-themed party to commemorate the 160th anniversary of Japan-Italy friendship.
Akio Toyoda made his appearance in a 2000GT—the first Japanese car to compete in the Mille Miglia, which marks its 99th anniversary this year. In the passenger seat was Ayao Komatsu, Team Principal of Haas F1.
Thirty years ago, it was Toyota that first gave the green light to the project for the original *Gran Turismo*—an idea that seemed utterly far-fetched at the time—by saying, “Let’s give it a try.”
It was also Toyota that later guided me to the Nürburgring, and while they are, of course, a founding partner of the Gran Turismo World Series, they are also a founding partner of this Mille Miglia GT Experience.
Even as a large corporation, I have always held deep respect for their curiosity—which never rejects new ideas—and their generosity of spirit.
A heartbeat never asks permission. Neither does passion.
Cuorerosso. Our manifesto for the future of Alfa Romeo.
#AlfaRomeo #AlfaRomeoCuorerosso
Marco Tinè retweeted
なんかダラダラしちゃう。
SNSとか流し見しちゃって、やる気出ない。
そんな時は… 考える前に、写真のようなタイマーのスタートボタンを押す。
その後、「30分で○×を済ませる!」と心の中で決める!
達成できてもできなくても、はかどります。
面倒でも、やれば終わらない仕事はないし。
It's never too late to make things right and expand the remake by reinstating the missing parts and the branching progression. It is well done for what it has but boy, they did abuse the cutting board there 🤕
Replying to @RockingSunset
That's a great way to word it. I think RE:3 is fun as a "complimentary" thing to the original RE3, it's a bit interesting in that light. But from the lens of it being someone's only version of RE3 they might play, that makes me sad & I don't think it's a good replacement for it.
It's nice to get the happy ending from time to time. Well done @GooglePlay, and good luck @WadjetEyeGames with the excellent #Nighthawks
Congratulations @RichardGarriott on reclaiming ownership of the #Ultima brand!
This will allow Lord British to re-release old entries in the series as well as creating new ones.
Also, a shout out to all the coders, artists and enthusiasts that managed to keep the spirit 👇🏻
of #Ultima alive over the decades, be it through improved versions of classic episodes or entirely new games inspired by the series, mechanically and/or conceptually. Its influence lives on to this day as a testament of its former glory.



























