This is the latest build of the Atari STE game I am now provisonally calling "Cavey Taxi".
Pick up passengers in a tight cave complex and drop them off elsewhere, fighting gravity, time and fuel consumption. With pretty parallax scrolling and particles.
What's not to like? 😀
In one final effort to bump up the framerate of Atari ST Turbo Cup, I pointed Claude at the custom sprite rendering code I used in Faster, and told it to apply it to Turbo Cup. And it did just that.
So here we have a 1988 game incorporating tech from a 2024 demoscene game. 😆
I've always wanted to play the DOS/Amiga-exclusive Indy 500 on the Atari ST, so I spent months painstakingly disassembling the Amiga version and rewriting for for the ST with a ton of references close by.
Nah, just kidding - Claude did 99% of the work.
Absolutely mental. 😱
Turbo Cup on the Atari ST has 384 sprite entries. There are cars, scenery, smoke and dust, interface graphics.
And there's .... this.
I just fed the Atari ST Turbo Cup disk image into Claude. I love this game, but the slow framerate annoys me.
Claude adapted the game to use STE DMA sound and blitter, and optimised a load of 68k code, resulting in an overall 45%(ish) speed increase.
Mind officially blown. 🤯
So I've been playing around with Claude. I guess the art of manually reverse engineering games (as I did in Pole Position and Lotus STE) is dead. 😞
I literally just fed Claude a disk image of F-29 Retaliator, and 40 minutes later I have this world viewer. Not sure how to feel!
I've been struggling to find time to do Atari gamedev for months, so I've made the decision to release a playable WIP build of my Atari STE game "Cavey Taxi".
Feels marginally better than having it rotting away on my hard drive. 😞
💾 Download link in the comments.
#AtariSTE
Download the WIP build from retroracing.itch.io/cavey-ta…
Jonathan Thomas @atariste.bsky.social retweeted
The world had to wait for 30 years. Here it is, at last: Command & Conquer for the Atari ST!
Jonathan Thomas @atariste.bsky.social retweeted
Introducing Pico3D Open World Game for #AtariST with SidecarTridge Multi-device.
It's still very much a WIP, but it loads and runs, you can walk, look up (sometimes down 😅), and it even has a day/night colour cycle.
💾 github.com/neilrackett/md-pi…
Jonathan Thomas @atariste.bsky.social retweeted
🎁 Tunnel Panic by Into The Vertical Blank for Atari ST. Keep on flying as long as possible, slight Flappy Bird vibes here!
Check: intotheverticalblank.itch.io…
#homebrew #atarist #retro #game #tunnelpanic
Spent several hours last night rewriting and optimising the 68k code that draws the rev counter on the #AtariST version of Lotus 2 to use the Blitter chip instead.
These are the lengths that us ST folks are willing to go to in order to compete with that other machine. 😉
I guess I should probably stop messing around with demo effects on the high score screen and get back to writing the damn game. 😄
#CaveyTaxi
#AtariSTE
Thanks to Atari-Forum user ThorN for this "STOT Players Favourite new ST Game" award for Faster! 🥳
(STOT is the ST Offline Tournament - a high scores competition hosted on Atari-Forum and played using Atari ST games).
Download Faster for Atari STE from retroracing.itch.io/faster-a….
Cavey Taxi for Atari STE: high scores now being loaded from floppy and displayed on high score screen. Tons of raster time left, so I feel the urge to get a lot more colours on screen and more demo effects going on here. 😄
(Yes I'm aware of the glitch!)
#CaveyTaxi
#AtariSTE
As suggested by @000Angus000 - raster bars underlying the wavy logo. Who needs one of them "copper" things anyway? 😄
(excuse the artifacts - it's next on my list...)
#CaveyTaxi
#AtariSTE
















