Demonstrating to the world one day at a time that the Atari STE is actually quite a nice machine.

Leeds, UK
Joined January 2011
This is the latest build of the Atari STE game I am now provisonally calling "Cavey Taxi". Pick up passengers in a tight cave complex and drop them off elsewhere, fighting gravity, time and fuel consumption. With pretty parallax scrolling and particles. What's not to like? 😀
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In one final effort to bump up the framerate of Atari ST Turbo Cup, I pointed Claude at the custom sprite rendering code I used in Faster, and told it to apply it to Turbo Cup. And it did just that. So here we have a 1988 game incorporating tech from a 2024 demoscene game. 😆
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I've always wanted to play the DOS/Amiga-exclusive Indy 500 on the Atari ST, so I spent months painstakingly disassembling the Amiga version and rewriting for for the ST with a ton of references close by. Nah, just kidding - Claude did 99% of the work. Absolutely mental. 😱
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Turbo Cup on the Atari ST has 384 sprite entries. There are cars, scenery, smoke and dust, interface graphics. And there's .... this.
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I just fed the Atari ST Turbo Cup disk image into Claude. I love this game, but the slow framerate annoys me. Claude adapted the game to use STE DMA sound and blitter, and optimised a load of 68k code, resulting in an overall 45%(ish) speed increase. Mind officially blown. 🤯
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So I've been playing around with Claude. I guess the art of manually reverse engineering games (as I did in Pole Position and Lotus STE) is dead. 😞 I literally just fed Claude a disk image of F-29 Retaliator, and 40 minutes later I have this world viewer. Not sure how to feel!
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I've been struggling to find time to do Atari gamedev for months, so I've made the decision to release a playable WIP build of my Atari STE game "Cavey Taxi". Feels marginally better than having it rotting away on my hard drive. 😞 💾 Download link in the comments.
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I've been struggling to find time to do Atari gamedev for months, so I've made the decision to release a playable WIP build of my Atari STE game "Cavey Taxi". Feels marginally better than having it rotting away on my hard drive. 😞 💾 Download link in the comments. #AtariSTE
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Jonathan Thomas @atariste.bsky.social retweeted
The world had to wait for 30 years. Here it is, at last: Command & Conquer for the Atari ST!
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Jonathan Thomas @atariste.bsky.social retweeted
Introducing Pico3D Open World Game for #AtariST with SidecarTridge Multi-device. It's still very much a WIP, but it loads and runs, you can walk, look up (sometimes down 😅), and it even has a day/night colour cycle. 💾 github.com/neilrackett/md-pi…
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Jonathan Thomas @atariste.bsky.social retweeted
🎁 Tunnel Panic by Into The Vertical Blank for Atari ST. Keep on flying as long as possible, slight Flappy Bird vibes here! Check: intotheverticalblank.itch.io… #homebrew #atarist #retro #game #tunnelpanic
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Latest work on my #AtariSTE enhanced version of Lotus 2, now with a sky gradient similar to that featured in the #Amiga version. Still loads of work to do in various areas but it's looking good and performing well. 👍 🚗 I'll probably release as a single stage proof of concept.
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Spent several hours last night rewriting and optimising the 68k code that draws the rev counter on the #AtariST version of Lotus 2 to use the Blitter chip instead. These are the lengths that us ST folks are willing to go to in order to compete with that other machine. 😉
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Spent a couple of days progressing the #AtariSTE enhanced version of Lotus 2 using some of the knowledge and techniques gained while developing FaSTer. Still some way to go, but much closer to the #Amiga version than before. And yes, it's quite glitchy at the moment. 😄
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I guess I should probably stop messing around with demo effects on the high score screen and get back to writing the damn game. 😄 #CaveyTaxi #AtariSTE
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Thanks to Atari-Forum user ThorN for this "STOT Players Favourite new ST Game" award for Faster! 🥳 (STOT is the ST Offline Tournament - a high scores competition hosted on Atari-Forum and played using Atari ST games). Download Faster for Atari STE from retroracing.itch.io/faster-a….
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Cavey Taxi for Atari STE: high scores now being loaded from floppy and displayed on high score screen. Tons of raster time left, so I feel the urge to get a lot more colours on screen and more demo effects going on here. 😄 (Yes I'm aware of the glitch!) #CaveyTaxi #AtariSTE
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As suggested by @000Angus000 - raster bars underlying the wavy logo. Who needs one of them "copper" things anyway? 😄 (excuse the artifacts - it's next on my list...) #CaveyTaxi #AtariSTE
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