Replying to @Spectromachina
Not....really? Like yeah, if you wanted it in the background and you're not planning on having any changeable lighting, sure? It's like saying photoscanning will replace traditional modeling. There's a lot more work to be done to even make it game ready.
Replying to @ChuhaiLabs
Hi! I came across your post and was wondering if there are any current opportunities for 3D artists to join your team? Thank you! ☺️
Steve retweeted
I just cancelled my Adobe licence after many years as a customer.
The new terms give Adobe "worldwide royalty-free licence to reproduce, display, distribute" or do whatever they want with any content I produce using their software.
This is beyond insane. No creator in their right mind can accept this .
You pay a huge monthly subscription and they want to own your content and your entire business as well.
Going to have to learn some new tools.
Steve retweeted
🤖 Pirate robot is ready for a new adventure!
Artwork by YuRen Tseng: bit.ly/4blTmg6
...
#Blender #3DAnimation #ConceptArt #Stylized #ArtStationHQ
Steve retweeted
The Building Update is now here!!! Finally. This was huge update and I am pretty happy with how it turned out. I cant wait to see what you all build. Thank you all for the support :) #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
#UnrealEngine5 #gamedev #Blender3D
I'm still going to work on it more but this was just the result before going to bed :)
I for some reason REALLY wanted to make an overgrown scene real fast. All the foliage is megascans but all the other models are mine (Shown in blender). It's fun seeing how nice of a scene you can thrown together with pretty minimal assets. Took around 4 hours. Enjoy! 🤩🤩🥰🥰
Steve retweeted

Grant Kot@kotsoft4 May 2024
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Default materials from Liquid Crystal's 2023 demo. Optical and physics settings can be adjusted.
#screenshotsaturday
Replying to @CodeRed_dev
Just takes too long otherwise. I'll admit it does grind my gears when people post "I made *Insert game name* in 2 days" and then refuse to say they didn't make any assets. The comment sections are flooded with people saying "Companies have no excuse if this can be made in 2 days"
Steve retweeted

MertMartyMrty01@M01Designs2 May 2024
Turkey
TurkeyConnected via Turkey App StoreAccount-level information, not a live location or per-post device.
basic constraints and parenting applied after combining most meshes for healthier progress, movements turned out to be very satisfying but has its imperfection, though it works for me. sadly foot joint is only single-act but i'll se what can i do about it
Steve retweeted
Alright folks, it's time for some serious game development talk! 🐸
We're tinkering with character physics in Valley Peaks.
Burning question: which version has the perfect wave jiggle physics? 😅👋
#gamedev #Gamephysics #indiegame
Replying to @TimKrief @1553timmy
That's when you bring in the character artis, rigger and animators 😂. Ain't got time to specialize in environments, characters, rigging and animation.











