Steve retweeted
I just cancelled my Adobe licence after many years as a customer.
The new terms give Adobe "worldwide royalty-free licence to reproduce, display, distribute" or do whatever they want with any content I produce using their software.
This is beyond insane. No creator in their right mind can accept this .
You pay a huge monthly subscription and they want to own your content and your entire business as well.
Going to have to learn some new tools.
Steve retweeted
🤖 Pirate robot is ready for a new adventure!
Artwork by YuRen Tseng: bit.ly/4blTmg6
...
#Blender #3DAnimation #ConceptArt #Stylized #ArtStationHQ
Steve retweeted
The Building Update is now here!!! Finally. This was huge update and I am pretty happy with how it turned out. I cant wait to see what you all build. Thank you all for the support :) #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
Steve retweeted
Default materials from Liquid Crystal's 2023 demo. Optical and physics settings can be adjusted.
#screenshotsaturday
Steve retweeted

MertMartyMrty01@M01Designs2 May 2024
Turkey
TurkeyConnected via Turkey App StoreAccount-level information, not a live location or per-post device.
basic constraints and parenting applied after combining most meshes for healthier progress, movements turned out to be very satisfying but has its imperfection, though it works for me. sadly foot joint is only single-act but i'll se what can i do about it
Steve retweeted
Alright folks, it's time for some serious game development talk! 🐸
We're tinkering with character physics in Valley Peaks.
Burning question: which version has the perfect wave jiggle physics? 😅👋
#gamedev #Gamephysics #indiegame
Steve retweeted
Im not loving the new modifier UI in Blender, it takes an extra click now compared to before - though it's nice that its cleaner
Steve retweeted
Up early doing some foliage painting in Photoshop. I've been using an awesome brush set recently that I'm loving.
Got to nip out for a few hours but once I return I will be working on the remaining bits of this piece :)
Quick Render in Blender.
Steve retweeted
Hi! I'm a game developer, technical artist and a big workflow optimization junkie. These are some of my recent godot adventures 💫
Steve retweeted

MertMartyMrty01@M01Designs25 Apr 2024
Turkey
TurkeyConnected via Turkey App StoreAccount-level information, not a live location or per-post device.
i hate mysefl
Steve retweeted
Test bake on the lowpoly mesh.
I've enjoyed working on this. I might use this project as a practice piece. Every now and then I might redo it with new techniques and stuff.
This includes redoing the lowpoly.
Some bake issues to fix now
Heyo I'm DevDog and I'm an Technical animator for video games who also loves to draw cute characters!
#ArtistOnTwitter
Steve retweeted
We’re officially at #Gamescom
🥳 We are so excited to be here! Come over, say hello, and check out Ruff ‘N’ Tumble! And our other products… 😎💥 #gamescom2022 #indiedev #gamedev
Steve retweeted
We are at #gamescom2022 ! Come and say hi to the Farting Cow and check out 'Ruff ‘N’ Tumble: Gameshow Showdown'. 🐄
It’s not too late to book a meeting slot to talk about all our amazing products. Email [email protected] and let’s hook up. #RuffNTumble #Ukie #PsychoHound

























