Steve retweeted
I just cancelled my Adobe licence after many years as a customer.
The new terms give Adobe "worldwide royalty-free licence to reproduce, display, distribute" or do whatever they want with any content I produce using their software.
This is beyond insane. No creator in their right mind can accept this .
You pay a huge monthly subscription and they want to own your content and your entire business as well.
Going to have to learn some new tools.
Steve retweeted
🤖 Pirate robot is ready for a new adventure!
Artwork by YuRen Tseng: bit.ly/4blTmg6
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#Blender #3DAnimation #ConceptArt #Stylized #ArtStationHQ
Steve retweeted
The Building Update is now here!!! Finally. This was huge update and I am pretty happy with how it turned out. I cant wait to see what you all build. Thank you all for the support :) #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
I for some reason REALLY wanted to make an overgrown scene real fast. All the foliage is megascans but all the other models are mine (Shown in blender). It's fun seeing how nice of a scene you can thrown together with pretty minimal assets. Took around 4 hours. Enjoy! 🤩🤩🥰🥰
#UnrealEngine5 #gamedev #Blender3D
I'm still going to work on it more but this was just the result before going to bed :)
Steve retweeted
Default materials from Liquid Crystal's 2023 demo. Optical and physics settings can be adjusted.
#screenshotsaturday
Steve retweeted
basic constraints and parenting applied after combining most meshes for healthier progress, movements turned out to be very satisfying but has its imperfection, though it works for me. sadly foot joint is only single-act but i'll se what can i do about it
Steve retweeted
Alright folks, it's time for some serious game development talk! 🐸
We're tinkering with character physics in Valley Peaks.
Burning question: which version has the perfect wave jiggle physics? 😅👋
#gamedev #Gamephysics #indiegame
Steve retweeted
Im not loving the new modifier UI in Blender, it takes an extra click now compared to before - though it's nice that its cleaner
Steve retweeted
Up early doing some foliage painting in Photoshop. I've been using an awesome brush set recently that I'm loving.
Got to nip out for a few hours but once I return I will be working on the remaining bits of this piece :)
Quick Render in Blender.
Steve retweeted
Hi! I'm a game developer, technical artist and a big workflow optimization junkie. These are some of my recent godot adventures 💫



















