Greetings Apes! #VR * VR Meetups: Bi-Weekly * Foundry: Multiplayer VR Dev Template * VR Dev Shop: The Guild https://xitter.cf/t.co/m9q4uERpAR

Joined July 2019
Did you miss us? We're back for 2024! Join us January 25 to 29, 2024 at MIT for the seventh MIT Reality Hack! Applications open next week!
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Spatial Ape retweeted
We want Foundry to be able to support multiple networking systems, but since nearly every part of it uses networking there’s no way to do that unless we can code in a backend-agnostic way.
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Trying Apple Vision Pro UI. It's so good.
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🧪 New experiment! 3D Liquid shader made with @threejs and #raymarching . 🔗 Live demo: matiasgf.dev/experiments/sha… 🌊 The shader uses the object rotation to generate the waves with ray-marching. 💻 Source code: github.com/matiasngf/portfol… #shaders #threejs #drei
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Exciting news from @SpatialApe - our VR dev shop is now open for business! Ready to create your next immersive VR experience or tackle a complex development challenge? Let's chat! Drop a DM and let's turn your VR dreams into reality. 🚀 #VRDevelopment #OpenForBusiness
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So, um, Apple is, like, in my industry now and stuff... 🥽 #XR #VR #AR #Unity3d
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Spatial Ape retweeted
“We have to build our own worlds and not rely on large platforms [like #Microsoft #AltspaceVR].” Great panel at #AWE2033 with Athena Demos, Justin Barnett, Daniel Sisson, Robert Nelson and Angelina Dayton @JustinPBarnett @danielsisson #robertnelson @angelinadayton @skydeas1 – at Santa Clara, CA
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📽️ NEW VIDEO Some people are saying Quest 3 not having eye tracking is a mistake. I disagree. Let's talk about. youtu.be/tQy7FShvTBM #VR #metaquest3 #metaQuest
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Really enjoyed chatting with Eddie on the XROM podcast, I've been so busy I haven't had a chance to listen to the episode until tonight though! I talked too much, but it was a fun convo youtube.com/watch?v=QnnlrCme…
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Spatial Ape retweeted
[Reminder] Matt Brannies talks "My Independent Redesign of a Popular VR Game"... This Thursday 5/18, 1pm PST/4pm EST #VR #UX open.substack.com/pub/spatia…
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Excited about the hackathon in LA as part of Tech Week. @Beamable will be working some magic with virtual worlds, games & AI.
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Spatial Ape retweeted
⏳🔜 Time is running out! Only two weeks until #AWEUSA2023. 🤯 Don't miss your chance to learn from the best in the industry 👨‍💼👩‍💼 and experience the latest in AR/VR technology. 🔍🕹️ Get your tickets now! 🎟️ hubs.li/Q01P-KJl0 #AR #VR #XR #AWE2023
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Spatial Ape retweeted
Exciting news! Visionary writer @nealstephenson, who coined the term #metaverse in his book "Snow Crash," will be a speaker at #AWE2023! Get ready to hear his unique perspective on the future of tech and its impact on society. You don't want to miss this! awexr.com/usa-2023/speakers
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Spatial Ape retweeted
It's finally here! 👾 @NianticLabs's new #Peridot app is now available worldwide. As with Niantic's other games, @playperidot is an #AugmentedReality experience that encourages players to take their pets for walks in the real world. Am I going to get a purple one? 🤩
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SHOCKWAVE'S TRACKING IS PRETTY GOOD. This is a full body tracked AND haptic suit for $450 The story is.. interesting It definitely has its issues. I also found out what the hell happened with its kickstarter and why backers never got units FULL VIDEO: youtu.be/rHl969qJS5c
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Todays achievement : I made a transparent unity window that runs dragon animations on my computer!
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I could've spend 30 minutes talking about this one. Looking at some specs & metrics on Qualcomm's new chip the Quest 3 will be built around. Nearly at 400 subs & over 2k watch hours for monetization. Appreciate your continued support. #VR youtu.be/t1GggWoRAps
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Got physics on the Body Mesh working in @SnapAR! This is done by combining MeshBuilder and Cloth Physics, here’s Ben Knutson @GraphicsKar trying it out :) lens: lens.snapchat.com/04af68ea15…
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So inspiring to see the new Lume Pad 2 in the hands of our community. This device has set a new standard. – at Long Beach, CA
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