
Greetings Apes! #VR * VR Meetups: Bi-Weekly * Foundry: Multiplayer VR Dev Template * VR Dev Shop: The Guild https://xitter.cf/t.co/m9q4uERpAR
Joined July 2019
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Spatial Ape retweeted
Did you miss us? We're back for 2024! Join us January 25 to 29, 2024 at MIT for the seventh MIT Reality Hack! Applications open next week!
Spatial Ape retweeted
Replying to @ThatEm_ @FeedingKarma
We want Foundry to be able to support multiple networking systems, but since nearly every part of it uses networking there’s no way to do that unless we can code in a backend-agnostic way.
Spatial Ape retweeted
🧪 New experiment! 3D Liquid shader made with @threejs and #raymarching .
🔗 Live demo: matiasgf.dev/experiments/sha…
🌊 The shader uses the object rotation to generate the waves with ray-marching.
💻 Source code: github.com/matiasngf/portfol…
#shaders #threejs #drei
Spatial Ape retweeted
Exciting news from @SpatialApe - our VR dev shop is now open for business! Ready to create your next immersive VR experience or tackle a complex development challenge? Let's chat! Drop a DM and let's turn your VR dreams into reality. 🚀 #VRDevelopment #OpenForBusiness
Spatial Ape retweeted
“We have to build our own worlds and not rely on large platforms [like #Microsoft #AltspaceVR].”
Great panel at #AWE2033 with Athena Demos, Justin Barnett, Daniel Sisson, Robert Nelson and Angelina Dayton
@JustinPBarnett @danielsisson #robertnelson @angelinadayton @skydeas1 – at Santa Clara, CA
Spatial Ape retweeted
📽️ NEW VIDEO
Some people are saying Quest 3 not having eye tracking is a mistake. I disagree. Let's talk about.
youtu.be/tQy7FShvTBM
#VR #metaquest3 #metaQuest
Spatial Ape retweeted
Really enjoyed chatting with Eddie on the XROM podcast, I've been so busy I haven't had a chance to listen to the episode until tonight though!
I talked too much, but it was a fun convo
youtube.com/watch?v=QnnlrCme…
Spatial Ape retweeted
[Reminder] Matt Brannies talks "My Independent Redesign of a Popular VR Game"... This Thursday 5/18, 1pm PST/4pm EST #VR #UX open.substack.com/pub/spatia…
Spatial Ape retweeted
Excited about the hackathon in LA as part of Tech Week. @Beamable will be working some magic with virtual worlds, games & AI.
Spatial Ape retweeted
⏳🔜 Time is running out! Only two weeks until #AWEUSA2023. 🤯 Don't miss your chance to learn from the best in the industry 👨💼👩💼 and experience the latest in AR/VR technology. 🔍🕹️ Get your tickets now! 🎟️ hubs.li/Q01P-KJl0
#AR #VR #XR #AWE2023
Spatial Ape retweeted
Exciting news! Visionary writer @nealstephenson, who coined the term #metaverse in his book "Snow Crash," will be a speaker at #AWE2023! Get ready to hear his unique perspective on the future of tech and its impact on society. You don't want to miss this!
awexr.com/usa-2023/speakers
Spatial Ape retweeted
It's finally here! 👾 @NianticLabs's new #Peridot app is now available worldwide. As with Niantic's other games, @playperidot is an #AugmentedReality experience that encourages players to take their pets for walks in the real world.
Am I going to get a purple one? 🤩
Spatial Ape retweeted
SHOCKWAVE'S TRACKING IS PRETTY GOOD.
This is a full body tracked AND haptic suit for $450 The story is.. interesting
It definitely has its issues. I also found out what the hell happened with its kickstarter and why backers never got units
FULL VIDEO:
youtu.be/rHl969qJS5c
Spatial Ape retweeted
Todays achievement : I made a transparent unity window that runs dragon animations on my computer!
Spatial Ape retweeted
I could've spend 30 minutes talking about this one. Looking at some specs & metrics on Qualcomm's new chip the Quest 3 will be built around.
Nearly at 400 subs & over 2k watch hours for monetization. Appreciate your continued support. #VR
youtu.be/t1GggWoRAps
Spatial Ape retweeted
Got physics on the Body Mesh working in @SnapAR!
This is done by combining MeshBuilder and Cloth Physics, here’s Ben Knutson @GraphicsKar trying it out :)
lens: lens.snapchat.com/04af68ea15…























