Did you know #trueSKY is powered by an Open Source, Crossplatform API? Read all about Platform in our latest blog! Plus, our Unreal 5.4 plugin is now available and it includes a new feature for 4.4 - Cloud Regions! simul.co/blog/the-technology…
#UE #Indie #clouds #opensource #gamedev
Check out our latest blog detailing some of our new techniques in #truesky 4.4, as well as a new update to
our 4.4 beta! 🌔
simul.co/blog/no-clouds-here…
#Clouds #Eclipse
Simul retweeted
Agree. I've long contended (e.g. thevrara.com/podcast-posts/r…) that for anything like a Metaverse to take shape we're missing a core component: the HTTP: the basic network transport. The closest proposal previously was VRTP (faculty.nps.edu/brutzman/vrt…) but most modern approaches 1/
Simul retweeted
This is unfortunate. Lately I've been thinking a lot about "untrusted clients": that's the model for the World Wide Web: Not only do you not know what code users are running, you have no real expectation that you can. And the #metaverse, if it's to exist, has to support this.
Goodbye to #Roblox on #Linux with their new anti-cheat and Wine blocking gamingonlinux.com/2023/05/go…
Simul retweeted
Crikey! I'm on @thevrara podcast! Thanks so much to
@tylerhgates and the team for hosting me. A fun and often random discussion about @teleportvr and the M-word; I enjoyed talking with Tyler a great deal! thevrara.com/podcast-posts/r…
You can see the full list here:
businesscloud.co.uk/mediatec…
We are very happy to have been listed in the 2023 #MediaTech50. Thank you
@BCloudUK!
Congratulations to everyone who made the list!
#Volumetric #clouds #simulation
We are very happy to have been listed in the 2023 #MediaTech50. Thank you
@BCloudUK!
Congratulations to everyone who made the list!
#Volumetric #clouds #simulation
Simul retweeted
Replying to @UnrealEngine
@unrealengine #ue5 has a Georeferencing feature which lets you locate your engine coords on Earth's surface. @simul #trueSKY supports this, but matching the two was tricky. I added a "World View" panel to Unreal Editor, which shows the UE origin and trueSKY's reference frame.
Until December 2nd, our #trueSKY #indie licences are 40% off! Enjoy permanent access to trueSKY and all future updates, including our upcoming 4.4 release! ☁️⛅️
simul.co/truesky-indie/
#sale #ue4 #ue5 #unity #volumetric #clouds #sky #simulation #blackfriday
Simul retweeted
Replying to @Simul
Simul retweeted
Stop by the @ImmerseUK_ Expo during the breaks at #BEYONDConf to check out the the real time weather simulator from @Simul & open #metaverse protocol @teleportvr 👏👏
#XR #VR #AR #innovation @KTN_Creative
Simul retweeted
Replying to @Simul
@Simul crew @wayne_kenobi @rvkennedy at #BEYONDConf - thanks so much to @ImmerseUK_ for the invitation, super-excited to show the first inklings of what Teleport's open #metaverse protocol can do!
Simul retweeted
Replying to @CFWhitehead @ocornut
That's so funny. github.com/simul/Platform rendering library supports all the consoles in access restricted submodules. Maybe @simul should build an engine with it.
Simul retweeted
I'm delighted to announce that I am an official Judge for #VRA22. Can't wait to see all the exciting projects that have been submitted to this year’s @VRAwards! If you haven't yet nominated your project, do it at bit.ly/3mvz0Jl now!
Simul retweeted
So: @MetaQuestVR with native @OpenXR and @VulkanAPI - this doesn't seem to be done much but I do have good reason: @teleportvr.
Managed to get the OXR state to FOCUSED, which takes over the Quest screen and allows input. But Vulkan refused to create a pipeline.. 1/4
Simul retweeted
Replying to @Simul
@simul Well done Simul Software, you've been voted among the UK's MediaTech 50! See the ranking in full: businesscloud.co.uk/news/rev…


















