Game Dev / Musician / All-round tinkerer. Friend to pixels and polys alike. Creative Director and Lead Engine Architect @EveningStarStdo

Australia
Joined July 2009
Penny and Yo-Yo find their groove in our new vinyl pressing of Macaroon tunes! 4 sides of eclectic, eccentric and electric bangers 🪀
Spin it, bump it, loop it! Penny’s Big Breakaway OST is coming to vinyl 🤩 🔴🟡 2xLP in Penny’s fav companion & weapon colors 🖼 Exclusive art by @EveningStarStdo @PrivateDivision game Art Director @TomFryPWG 🎶@TeeLopes @SeanBialo 🎉 Preorder at kidkatana.com/shop/pennys-bi…
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Christian Whitehead retweeted
Can you guess who is who?
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I have some sad but important news to share. We didn't want to reduce our team size but it is now an unavoidable reality for us. Those leaving are such lovely, well rounded and capable team mates so anyone hiring please reach out
Unfortunately, due to volatile market conditions in the games industry and operational realities of our business, Evening Star is having to part ways with 6 team members from our Penny’s Big Breakaway development team.
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This game has been something of a passion project for my friend and colleague @HunterBridges, combining his love of the Shinkansen & Sound Canvas. If you own a PlayDate and feel like dutifully driving some denizens to their destination please pick it up!
Zero Zero: Perfect Stop - Launch Trailer
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Christian Whitehead retweeted
Hey! It's Sonic Mania's 7th anniversary today. I dug around my sketchbooks a bit and found the original pencil sketches I did for Chemical Plant Zone Act 2's background layers! The third image is actually pretty close to what the in-game version came out to be.
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Christian Whitehead retweeted
7 Years of 'Sonic Mania'! 🎉 It's incredible how this non-mainline game is still so widely celebrated, in an oversaturated market! Let's celebrate with an unreleased track, "Pulp Friction Zone" (scrapped for "Press Garden Zone")
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Did you know that the Special Stage UFO was meant to get angry after you reached the Chaos Emerald and chase you down in sudden death for 10 seconds? Thankfully we had mercy and realized it would be challenging enough just reaching Mach 3 on the courses 😅
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I guess I gotta dig up another piece of Sonic Mania trivia since we've reached 7 years now...
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Christian Whitehead retweeted
Any friends or referrals of artists who would be interested in doing a key art piece in the style of 80s Sunsoft box art? I need to find someone who can help me make the Catalog promo art for Zero Zero!
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A big thank you to @dark1x for taking the time and effort to make such an in-depth BTS video. Penny was such a massive learning experience for me, I’m really excited where it will take me next!
Today on Digital Foundry, it's @dark1x with one of the best developer deep dives we've ever done, going in-depth with @EveningStarStdo on Penny's Big Breakaway. Bespoke tech, amazing access and a unique presentation - check it out! youtu.be/zmzS9vz6h30
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Christian Whitehead retweeted
Penny’s Big Breakaway OST has been nominated among many other worthy game music contenders for the 2024 World Soundtrack Awards! Give us a vote if you could… cc @TeeLopes @SeanBialo worldsoundtrackawards.com/ne…
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I loved this demo track! This was Heavy Rider's original stage, which was meant to be separate to Lava Reef. Sadly there was not enough time in the development schedule to realize another full Zone so we had to move Heavy Rider into Angel Island's HPZ.
Fun fact for Sonic's Bday! "Lagoon City Zone Act 2"'s theme derives from a demo I created for a proposed "Hidden Palace Zone" in Sonic Mania. The idea marinated for 7 years, matured, and finally found a home in "Sonic Superstars" last year. This is the 2016 demo! I'm happy that the final version was so well received by the community!
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Christian Whitehead retweeted
Tune in to hear me talk about playing Duck Hunt on a rear projection TV, and hear @therealdpad brag about his skateboarding and acting skills! Thanks for the great chat @TrentKusters
On the #GameMakersNotebook, @TrentKusters chats with @HunterBridges and @therealdpad about their debut title, Penny’s Big Breakaway, their #gamedev journey, how working with SEGA prepared them for future projects, the importance of documentation, and more! interactive.org/Interviews/t…
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Honored to have a Penny DF video from @dark1x , I must admit I didn't realize the game can run 4K 120hz on the Series S as well as the X!
Today on Digital Foundry, @dark1x circles back to celebrate Penny's Big Breakaway - one of the best games of the year so far - 4K 120fps on all Xbox and PlayStation consoles with a brilliant, fresh, original design: youtu.be/qdNPlk121lk
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Enjoy a smaller Breakaway on us with this free demo!
Haven't tried #PennysBigBreakaway yet? Give Penny and Yo-Yo an audition with their NOW AVAILABLE demo! Available on all platforms: pvtdi.vision/3N8uEVp
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Christian Whitehead retweeted
Will Lilac and friends overcome their greatest challenge yet? Explore Avalice across 24 unique stages, conquer the all-new Boss Rush Mode, and defeat the powerful Merga in the long-awaited sequel #FreedomPlanet2, available now on consoles!
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Performance mode on switch will get you 60fps most of the game when docked, and a decent amount in handheld too. Some levels like VanillaTown will drop to 40/30fps in places where geometric density is high
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If you want to stay with a 100% locked experience, quality mode will give you 30fps as per the previous version, but now with the bonus of anti-aliasing
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Patcharoo on console too
Patch 1.2 for #PennysBigBreakaway is live now on consoles! 🔧 This patch includes all the gameplay fixes deployed on Steam. Notably, we've added new performance and quality mode options on Nintendo Switch and fixed the analog stick deadzone on PS5.
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