
Indie Dev from Austria he/him, call me Benji [email protected] Steam: https://xitter.cf/t.co/O8ztVtGOfT #indiedev #gamedev
Österreich
Joined July 2014
- Tweets3.7K
- Following140
- Followers2.9K
- Likes4K
RubyDev | Tiny Rogues Dev retweeted
As an indie dev working on an online game in the EU right now, this is both nightmare fuel and some kind of twisted comedy at the same time.
All hands on deck! This is the biggest threat to Stop Killing Games yet!
The EU #KidsAct could end #StopKillingGames by collapsing the EU gaming market and making private and community servers illegal!:
youtu.be/mQRcK9nYg9g
"The best thing you can do is spread the word...The people who write this crap do not like it when the public at large knows what they're trying to do to you" - @accursedfarms
Don't just take our word for it, here's the EU Kids Act to see for yourself. Ross also has more links in the description of his video:
eur-lex.europa.eu/legal-cont…
eur-lex.europa.eu/legal-cont…
RubyDev | Tiny Rogues Dev retweeted
All hands on deck! This is the biggest threat to Stop Killing Games yet!
The EU #KidsAct could end #StopKillingGames by collapsing the EU gaming market and making private and community servers illegal!:
youtu.be/mQRcK9nYg9g
"The best thing you can do is spread the word...The people who write this crap do not like it when the public at large knows what they're trying to do to you" - @accursedfarms
Don't just take our word for it, here's the EU Kids Act to see for yourself. Ross also has more links in the description of his video:
eur-lex.europa.eu/legal-cont…
eur-lex.europa.eu/legal-cont…
RubyDev | Tiny Rogues Dev retweeted
Hey #gamedevs #publishers
Our 2nd Swiss Game Hub Bootcamp!
Live coaching 10+ games over two days.
The developers of tomorrow.
Will be extremely powerful space, you dont want to miss.
Thank you @blobfishdev 💜
RTs appreciated, help the industry.
RubyDev | Tiny Rogues Dev retweeted
Shoutouts to the new consumables and all the awesome people who love Tiny Rogues!
👇
store.steampowered.com/news/…
RubyDev | Tiny Rogues Dev retweeted
In the next #TinyRogues update, the bottom left corner UI also shows your active Companions.
Outside of combat you can hover over them to see what stat boosts you are gaining.
RubyDev | Tiny Rogues Dev retweeted
Big dev blog! 🔴
Preparing >you< (yes you! 🫵) for more blog posts, teasers and the update itself!
store.steampowered.com/news/…
RubyDev | Tiny Rogues Dev retweeted
Progress Good, Health Bad, Teasers Delayed
steamcommunity.com/games/208…
RubyDev | Tiny Rogues Dev retweeted
Replying to @nogal909
if you have an "art team" you aren't a solo dev in my book
but it doesn't really matter, it's lowkey a bit disgusting how we see this right to call yourself a "solo dev" as something desireable/aspiring
solo dev-ing is at best a choice, at worst a curse not a blessing
RubyDev | Tiny Rogues Dev retweeted
Holy shit, found in the wild by @RubyBenji
🥹🤩
When working on Starvaders i said lets show gamers how bad they been treated with poor QoL and extra homework that doesnt benefit the play space.
So hearing this out loud from other randoms is great
Game Doctor diff.
RubyDev | Tiny Rogues Dev retweeted
Replying to @DeKajoo
Basically, the game is glued together on boot by human readable files that can be created and edited from outside the unity engine.
So you can, in theory, add an item or enemy by literally just creating a txt file in the correct folder.
RubyDev | Tiny Rogues Dev retweeted
I've been hinting multiple times at my hype for Allumeria, turns out it's getting DMCA'd by Microsoft for no real reason.
If some of you could spread the word to get the attention of Mojang staff toward resolving this, it'd be nice !
Replying to @RustyOnLife @RubyBenji
Yes, voxel-based games existed before Minecraft (2009). Early examples include Comanche (1992) with voxel terrain, Shadow Warrior (1997), Outcast (1999) using voxel engines, and Infiniminer (2009), which inspired Minecraft.
RubyDev | Tiny Rogues Dev retweeted
Replying to @JonasTyroller @RubyBenji
Most people see it as a Venn diagram of how people psychologically perceive prices, but the secret is to just print it out and throw a dart
RubyDev | Tiny Rogues Dev retweeted
Check it out #gamedev #indiegames
Invited by Blobfish (Brotato) and partner Philomena (Stray Fawn Studios) for some Game Doctor action for a BUNCH of upcoming devs 🤓
RubyDev | Tiny Rogues Dev retweeted
Hey #gamedev #gamedesign #indiedev
Today around 1pm EST (about 3Hrs) we are hosting our first
Game Doctor Sandbox Seminar!
This is a great opportunity and powerful space to bring your questions or things around your game you need help/guidance or encouragement on!












