A fantasy rogue-lite bullet hell dungeon crawler in an 1980s arcade style. Contact: [email protected] Steam: https://xitter.cf/t.co/8fikShb6xs Discord: Check link 👇

Joined September 2022
When you first started playing Tiny Rogues, how often did you loose a run? (I never collected data on this, actually curious.) How many losses have you had throughout the journey to defeat all 3 final bosses?
5%0
21%1-3
22%3-6
53%6+
154 votes • Final results
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wip of the new monk skill, "Dashing Kick". you dash into a direction, if you hit an enemy you become airborne and get to reposition further (you are also invincible/intangible during the entire process)
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In the next #TinyRogues update, the bottom left corner UI also shows your active Companions. Outside of combat you can hover over them to see what stat boosts you are gaining.
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THEY TOOK MY IDEA while I haven't touched D4 since it launched, I feel weirdly honored
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In the next Tiny Rogues update dice are used via hotkey
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Since Christmas I've been working on a GDD for the Tiny Rogues update. (to get an overview, because my notes and plans were all over the place) So far it is 57 pages long 😭 I expect it to be like 70 pages when it's finished 💀
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Satisfying editor visualization 😌
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The first time the full rewrite shows it's features: Resource effects can now scale with other modifiers! In this, the Ruby Ring grants Hearts for each Glass Heart you have. (no description yet) The fill value of each heart is saved in it's "expanded" state.
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3,846