Jonathan Thomas @atariste.bsky.social retweeted
The world had to wait for 30 years. Here it is, at last: Command & Conquer for the Atari ST!
Jonathan Thomas @atariste.bsky.social retweeted
Introducing Pico3D Open World Game for #AtariST with SidecarTridge Multi-device.
It's still very much a WIP, but it loads and runs, you can walk, look up (sometimes down 😅), and it even has a day/night colour cycle.
💾 github.com/neilrackett/md-pi…
Jonathan Thomas @atariste.bsky.social retweeted
🎁 Tunnel Panic by Into The Vertical Blank for Atari ST. Keep on flying as long as possible, slight Flappy Bird vibes here!
Check: intotheverticalblank.itch.io…
#homebrew #atarist #retro #game #tunnelpanic
Jonathan Thomas @atariste.bsky.social retweeted
ataricrypt.blogspot.com/2017…
I've not played this in ages, so kicking off my Sunday in style with Pole Position!
#PolePostion
#Atari
#AtariSTe
#ArcadeGames
#fixTheTyresJon
Jonathan Thomas @atariste.bsky.social retweeted
Replying to @AtariCrypt
One day… one day I will fix them tyres. I can’t believe how many people complained about them tyres. 🤣
Jonathan Thomas @atariste.bsky.social retweeted
I'm back from Sommarhack... had to finish the demo on the party place so it's kind of glitchy and not quite what I had in mind originally, but heck, at least i made the deadline!
And yes, some people will hate it, I'm used to that 😅
youtube.com/watch?v=ePhfz3L7…
Jonathan Thomas @atariste.bsky.social retweeted
DOOM for Atari ST has come a long way. Thanks to m68k assembly, countless hours of optimization and a lot of help by some of the most superbly skilled people I've ever met, the framerate has steadily increased and more than doubled since the baseline version of two weeks ago!
Jonathan Thomas @atariste.bsky.social retweeted
DOOM on Atari ST! To be fair, an emulated one with a 32MHz Motorola 68060. The memory limit is now down to 4MB so this could actually run on real hardware. Let's start optimization from here.
Jonathan Thomas @atariste.bsky.social retweeted
DOOM on Atari ST. Got better dithering results now with much less distracting noise. I'll just post a couple of screenshots for you to enjoy.
Disclaimer: still running on emulated Atari STE with 8MB of RAM accelerated to ludicrous speed(TM). Don't expect a playable game yet :-)
Jonathan Thomas @atariste.bsky.social retweeted
Has DOOM ever been ported to the Atari ST? #retrogaming
Jonathan Thomas @atariste.bsky.social retweeted
The rotating minimap is actually a test for the chunky-to-planar code I'm experimenting with. At 64x32 pixels, it takes exactly 10ms per frame to render on an 8MHz Atari ST. The dithering is integrated in the c2p routine and I like how it makes the 2x pixel scaling less obvious.
Jonathan Thomas @atariste.bsky.social retweeted
atarilegend.com/interviews/8…
Here is the #interview I conducted a year ago with T.R.Buz. It may seem a bit chaotic, as the exchanges between Théo and me spanned several weeks, but I didn’t want any details to be lost to time. Read all about the creation of The Ultimate Arena here.
Jonathan Thomas @atariste.bsky.social retweeted
youtu.be/Ff3aqpPKLNE?si=gTin…
Finally, the last part in #TheUltimateArena documentary has been released. In this final part we dissect the creation of the #AtariFalcon version, and follow Théo on his journey all the way up to the release of the game at the beginning of 1996.
Jonathan Thomas @atariste.bsky.social retweeted
At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky
Jonathan Thomas @atariste.bsky.social retweeted
Recompiled from source I recovered from my old floppy disks. A demo I wrote when I was 16 for ST Format magazine running on my new dev cart. Neat!
Jonathan Thomas @atariste.bsky.social retweeted
I'm currently looking for a front-end role. If you're looking for an experienced UK-based developer/engineer, please drop me a DM.
Jonathan Thomas @atariste.bsky.social retweeted
Defender, #AtariST computers work in progress port from original source code youtu.be/9GMYvLaeg8k #atari #retrogames #retrogaming #arcade
Jonathan Thomas @atariste.bsky.social retweeted
Discover the lost vertical shoot-'em-up Eutanasia by Synchron Assembly, the creators of Audio Sculpture. Developed for #AtariST & #Amiga, it boasted 50fps performance, parallax scrolling, rich audio, and intense action. Thankfully a proto has surfaced!
gamesthatwerent.com/2025/02/…
Jonathan Thomas @atariste.bsky.social retweeted
My PC died 🥺 I'm working off an old but reliable laptop, she hasn't got much grunt, but she is always there in an emergency! Need to sell a few books this month to raise some funds, please repost 👍 Free goodie bag with GameGuide double packs from 4th-8th February 😊



























