
Brought DOOM and Command&Conquer to the Atari ST. #robotics, #fp, #gamedev, #demoscene, #16bit.
Somewhere on Phobos, Mars
Joined March 2011
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The world had to wait for 30 years. Here it is, at last: Command & Conquer for the Atari ST!
For my #AtariST friends in Spain: A new issue of Micromanía is hitting the stores around Nov 20, featuring Command&Conquer on the cover and...
Well, I won't spoil the surprise. Seriously considering picking up a copy myself, though.
¿Es o no es una portada espectacular?😍
¡Ver a @DinamicSoftware de nuevo en una portada de @MicroManiaPapel es una pasada!
Pero también vienen cosas de @dantemendes , @indyjonas, la nueva Nexus de @evercaderetro y muchísimas más sorpresas.
tienda.hechoconpixels.com/pr…
Out now: Command & Conquer for Atari ST 0.3.8! Fixed: GDI out-of-memory on first winter mission, final map selection. Nicer: winter theater palette, map effects, transition fonts. Faster: animations, Blitter (about 7% on Falcon) and redraw (about 1–2% on the STe).
Download on itch: indyjo.itch.io/commandconque…
Release notes in the dev log: indyjo.itch.io/commandconque…
A few palette optimization runs later and we have a nice little winter wonderland. Command & Conquer in beautiful 16 colors on the Atari ST.
Surprised that there are, in fact, winter scenario missions in Command & Conquer's GDI campaign. I thought those were only for multiplayer. Now I need to optimize the Atari ST palette for that scenario as well and prevent an out-of-memory crash on machines with only 4MB of RAM.
Finally taking care of the readability of fonts in a number of screens. Also tackling the more complex palette effects (animated arrows, highlighted country). 16 colors can work well if chosen right. Command & Conquer for Atari ST.
Slightly historical moment for me playing Command & Conquer on an actual Atari TT here at #OFAM in Münchberg (with some legends of the Atari scene). To celebrate, there’s a new release out today! (1/2)
Command & Conquer for Atari ST 0.3.7 adds another 5-13% performance, fixes a number of bugs including the ending sequence and adds support for the Nod stealth tank. All the details on the itch devlog! indyjo.itch.io/commandconque…
I gave an interview to Sprite Fountain, a new retro gaming blog, where Command & Conquer for Atari ST is now featured in a comprehensive article along the likes of Monkey Island, Rescue on Fractalus and Space Pizza. Enjoy! spritefountain.com/command-c…
























