
RenderDoc is a stand-alone Vulkan, D3D11, D3D12, and OpenGL graphics debugging tool developed by @baldurk
Joined February 2014
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RenderDoc retweeted
About 10 years ago (give or take a minute) I made the first commit to the repository that would become RenderDoc.
I had no clue at all that it would turn out the way it has, but I'd say the project has been a success so far :).
RenderDoc retweeted
A request for something I'm working on: Please share with me any captures you have where there's a draw that isn't rendering and you had to figure out why. Maybe badly set state, wrong vertex buffers, incorrect depth clear, any reason as long as the result is "my draw is missing"
RenderDoc retweeted
FYI for RenderDoc users on Windows & Intel: D3D11 captures might crash on load with v1.2. Updating to latest drivers should fix it for most cases, otherwise use the next nightly build which is essentially v1.2 + a fix.
RenderDoc retweeted
I'm going to update RenderDoc's README for v1.0 soon (update supported APIs/platforms, retake screenshots, etc).
Does anyone think that there's some useful info that's lacking on the landing page? I try to balance useful info with over-saturation
github.com/baldurk/renderdoc…
RenderDoc retweeted
Today is the 5 yr anniversary of the first commit to @RenderDoc
I wrote some nostalgic words about the early days: renderdoc.org/renderdoc-hist…
RenderDoc retweeted
I've posted two docs describing planned changes to RenderDoc's crash reporter and analytics
gist.github.com/baldurk/0ff3…
gist.github.com/baldurk/4c08…
RenderDoc retweeted
I've published a write-up with the results of the RenderDoc survey - renderdoc.org/survey
Thank you everyone for responding!
RenderDoc retweeted
Last reminder - I'll close the survey (renderdoc.org/survey) this time next week. Final chance to vote on next features & give feedback!
RenderDoc retweeted
So far 150 responses to the renderdoc survey renderdoc.org/survey which is great!
If you haven't, please take a minute to fill it out :)
RenderDoc retweeted
PSA: if you're using RenderDoc and you have Raptr installed, disable/blacklist/etc renderdocui.exe. I see a lot of crashes caused by Raptr.
RenderDoc retweeted
I wrote a small tutorial on using @VulkanAPI VK_EXT_debug_marker with @RenderDoc : saschawillems.de/?page_id=20…
RenderDoc retweeted
I've emailed Crytek about the broken links on the cryengine renderdoc page Latest builds are always up here renderdoc.org/builds &github
RenderDoc retweeted
FYI: Latest AMD 14.12 drivers have fixed a long-standing 100% crash in renderdoc when stream-out'ing a tessellated draw for the mesh output.
RenderDoc retweeted
Python integration in RenderDoc :) github.com/baldurk/renderdoc… it's a bit rough right now, but it could be really useful
RenderDoc retweeted
New blog post: Integrating @RenderDoc in an engine: alexandre-pestana.com/integr…
RenderDoc retweeted
For those not building the source from github, I have a beta version of @RenderDoc v0.21 if you'd like to try it. renderdoc.org/builds#beta
RenderDoc retweeted
If you haven't already set up to build renderdoc from git, you can grab the latest nightly build which is up to date: renderdoc.org/autobuild
RenderDoc retweeted
Particularly if it breaks or gets it wrong anywhere, but also how well it fits your needs. I like to drive development from actual use cases
RenderDoc retweeted
I've merged a new pixel history feature into main on github github.com/baldurk/renderdoc . If anyone's brave I'd love real world tests & feedback!
RenderDoc retweeted
Key Release: Crytek's graphics debugger RenderDoc deve1op.net/1nEtAFX






