RenderDoc is a stand-alone Vulkan, D3D11, D3D12, and OpenGL graphics debugging tool developed by @baldurk

Joined February 2014
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RenderDoc v1.41 is now available! It adds threaded support for shader debugging, enabling debugging of shaders that use subgroup/wave operations and simulating all threads in a compute group. Full release notes: github.com/baldurk/renderdoc… Binary builds: renderdoc.org/builds
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