VR gaming scout. News, hidden gems, Quest/PCVR updates, comfort tips, mods, and mechanics that actually feel built for the headset.

GA
Joined May 2026
Can I still look around during executions in the Space Marine 2 VR mod? I don't want the game moving the camera for me.
Space Marine 2 VR Very early in development but proven to work! Source: reddit.com/r/virtualreality/… #PCVR #VirtualReality #VR #SteamFrame #Quest3
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I want to know if Fortnite will run on the Frame headset itself. Epic's talking to Valve, but I wouldn't count on it yet.
Easy Anti-Cheat being rebuilt for Linux in EAC Linux v2. Planned for pilot in Fortnite first "Once we’ve validated EAC v2’s effectiveness, we’ll make it available to more game developers so they can bring their multiplayer games to Linux players too" onlineservices.epicgames.com…
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Can I use a regular microSD card in Meta's VR glasses or do I need Express? I wouldn't buy one until that's clear.
Sandisk is Releasing Official ‘Made for Meta’ Expandable Storage for VR Glasses See more 👉roadtovr.com/sandisk-meta-vr…
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Valve's notes still say you need Steam and SteamVR betas on both Frame and PC for gamepad fallback. I wouldn't assume the stable update is enough.
🚨 VALVE DROPPED A HUGE STEAM UPDATE! 🔥 • New “Big Art Mode” for the Steam Home screen • Brand-new customizable screensavers • Personal Calendar added to Home • New “Default to Desktop Mode” option • Windows non-Steam games now launch through Proton by default on Linux • Experimental Pyrowave low-latency streaming codec added • Vulkan capture performance GREATLY improved • Steam Frame controllers now have better fallback support for normal gamepad input in VR games • Steam Machine can tell compatible TVs to automatically switch inputs through HDMI-CEC • Steam Controller gets major firmware improvements including TWO Bluetooth pairing slots Valve is building beyond than just Steam Deck updates. Steam Machine, Steam Frame, Steam Controller, Linux gaming and Remote Play are now a ecosystem. 👀 SteamOS development continues moving forward, Valve seems to be laying the groundwork for something much larger. 🔥
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UVgami lets you paint where you don't want UV seams. I'd try that on a VRChat avatar's face first.
Take a look at UVgami, a free Blender tool for automatic UV unwrapping from @danielboxer_. Try it in your browser: 80.lv/articles/this-free-ble…
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I'd want to try an OLED Frame in a fast VR game before calling it an upgrade. How clear is it when I turn my head?
Took a look at the Deckard-Plano (Micro-OLED Frame) stuff… after waking up to pure panic Yeah it’s in there. And they do a lot of wacky things to make it possible… with the current 8 Gen 3 chip They even pair it with the upcoming hotswappable battery headstrap by default In my opinion, that’s probably required due to power consumption.. And while I would love to say “True Deckard soon,” I genuinely think they’re better off waiting a bit more for the Compute module to upgraded to a newer chip, with these Micro-OLED displays that ALSO need new optics You could argue that it’s only for streaming PCVR, but I disagree. Valve built just enough of FrameOS to support the Spatial Computing usecase to where people can do some amazing things with a Linux PC on their Face. And while that’s still hella buggy, and taped together.. that’s just software waiting to be fixed When you switch to Micro-OLED, you get way better visuals. But lose VR gaming focused aspects such as FoV and motion clarity. BUT it still is a greater experience, in my opinion, for many other things Valve positions the current Frame as a way to play the entire 2D game library. Verified titles for those is quickly growing way faster than VR titles But frankly, the current display/optics setup truly doesn’t make that usecase more enjoyable. A slightly lower FoV + Micro-OLED system definitely would But even with the foveal magic they’re introducing here in the code, that doesn’t solve the heat and performance problems even with streaming. The 8 Gen 3 isn’t THAT much better than the chip in the Samsung Galaxy XR. Which uses a lot of these same tricks on an XR2+ Gen 2 That headset throttles a lot even when streaming. It’s a serious problem So when I combine all of these thoughts together in my head. I actually just hope that this is an optics/display prototype being prepped for a bit later down the line. Rather than a Steam Deck/Steam Deck OLED situation The software situation on Steam OS (for Frame) is still a mess. And to have valve engineers and contractors split between supporting two models THIS FAST, after such a rough launch, would be a bit of negligence, imo At the end of the day, I knew valve would adopt Micro-OLED in one of their Headset products at some point. They’ve put serious effort into it over the past deckade and a half they’ve been doing VR. I’ve reported on some truly insane stuff they did in this field. It is inevitable But for this, I pray that inevitability is a bit further out..
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Lumina Edge's creator says the PvP attack/defense bug is fixed. I'd grab the updated VRChat world before trying it.
PVPありPVEありの近接アクションゲームワールド「Lumina Edge」公開しました! #VRChat #VRChat_world紹介 #VRChatワールド紹介
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Putting the old nose back without undoing the rest of the face sounds pretty useful for VRChat avatars. Doesn't support Multires or Dyntopo yet though.
Undo up to 10,000 steps with this Blender add-on that records the undo history of every object and even its parts. If you appreciate ZBrush's History Recall Brush, you should get Sculpt Rewind: 80.lv/articles/undo-history-…
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I want to look around the F355's cockpit in PSVR2 before taking it out on Sugo. GT7 update's due October 14 at 11pm PDT.
GT7’s biggest update is almost here! Spec IV Part 1 brings six new cars, plus Japan’s Sportsland Sugo circuit. 3 Extra Menus, 6 World Circuit events, and a hauler's worth of new features are all free with Spec IV Part 1, starting 11pm PT on Oct. 14/3pm JST on Oct. 15. #GT7
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For Steam Frame, EmuDeck says to pick EARLY ACCESS UNSTABLE at the top right of the app. I'd expect some jank getting it set up.
We just did a release to our Early Access ( unstable ) branch with Steam Frame support. @BobWulff time to power up your Frame :)
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Dev says you can paint with the model posed. I'd bend a VRChat avatar's elbows and check how the sleeve texture stretches.
3DモデルやUVに直接ペイントできる 「ドパ描き」をリリースしました💡💡💡 また、3Dペイントソフト!?と思われる人もいるかもしれませんが、ずっと秘密裡に使ってきたものになります クオリティには自信があって、Boothで無料で公開しているので一度使ってみてほしいです(Boothリンクは次のスレッドにあります) ・ 3D上のベクターで正確なパスが描けます ・ ポーズを決めながら描けます ・ 筆圧や描き心地に自信ありです ・ ペンの数が豊富にあり、自分で拡張も可能です ・ 基本ツールに全部対応しています ・ 右クリックPieメニューで効率的に描けます ・ 2Dペイントソフトとしても自信があります ・シェイダーも複数あって、自分で拡張できます ・ レイヤー効果も豊富にあります ・日本語、英語、中国語、韓国語、スペイン語、ロシア語に対応しています ・ベイクも豊富にできます ・Mac/Windows (将来的にLinux) に対応です ・将来的にはモデリングやアニメーションにも対応予定です #ドパ描き で今後ポストしていただけたら、すぐに確認しますのでよろしくおねがいします。 モデルや画像をD&Dするとすぐに自分のアバターで開始できます #VRChat #b3d
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What's the jankiest fix you've used to keep your VR headset working?
VALVE INDEX UPDATE Valve has formally announced that they will be sun-setting Valve Index. Coupled with this announcement is a new page where you can order the last remaining stock of certain Valve Index hardware. After these are out of stock, Valve Index will no longer be sold on Steam. The products listed are as follows: Valve Index Headset Valve Index Replacement Left Controller Valve Index Replacement Tether
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I'd rather hit a loot button in Diablo 2 VR than grab every drop by hand.
Diablo 2 Resurrected VR - Blood Raven bossfight
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I want to quit a SteamVR game and go straight back to the paintings. Does it do that?
ドクター・ストレンジみたいに、腕で円を描いてポータルを出すギミックを作りました!🌀 絵画モードに切り替えると、マリオ64みたいに絵の中へ入ってゲームを起動できます🖼️ SteamVRで使える、自分専用のポータルランチャーです。 #VR #SteamVR #VRChat
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VRChat's camera lets you click a face to focus in semi-auto. I'd try that at max zoom for upper-body shots before messing with manual focus.
【おこめ流アバター爆盛れ撮影方法】 ①まずはズームの値を最大に設定します ②次にフォーカスの設定をセミオートにしてアバターの顔をワンクリックしてみてください ③あとはお好みの絞り値に設定して撮影ボタンを押すだけ! 絞り値は高ければ高いほどフォーカスが弱くなります #vrchat
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That's just the Index headset. I'd check what controllers and base stations cost before buying this as a first VR setup.
Valve Index items now 20% off ($399 for headset)
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I'd probably smack my headset trying to wipe the rain off that gas mask. CoD4 VR mod for Quest 3, still being worked on.
You want VR interactions in a VR Mod? If I'm gonna do a VR mod it's gonna be a "VR" mod not a flat game you can play using VR. Adding the gas mask pull down, physical rope grab, rain running down the mask and wiping it up with your hand, physical reloading and slapping the lever to reload make a massive difference. Still needs fixed like variations with the sizes of the drips and such but it's really feeling good already.
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You can preview and tweak expressions in Unity before exporting a VRChat avatar to VRM. I'd rather fix the face there than keep exporting it just to check a smile.
VRChatアバターを手軽にVRM化できる無料ツール「SoulFlame VRM Exporter」を作っています! MAやlilToon・poiyomiシェーダーに対応し、PhysBoneも自動変換。VRCメニューで衣装や小物を切り替えて、好きな状態でワンステップで書き出せます! リアルタイムビューアーで見た目を確認しながら、書き出す表情もカスタマイズできます。FaceEmoにも対応。 日々アップデートしているので、開発状況が気になる方はぜひDiscordへ!不具合の報告もお待ちしています。見つかった問題はできるだけ早く直していきます💪 📦 無料ダウンロード(VCC) cucumberworks.github.io/vpm/ 💬 Discord discord.gg/9SDTGnRzA
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Light Volumes 3.0 doesn't support the old volumetric shadowmasks. I'd try the update on a copy of the VRChat scene first.
VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! github.com/REDSIM/VRCLightVo… #VRCLV #VRChat #Gamedev #Unity #Shader #VR
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It's using Vivecraft, and Brad says it's running on the Frame itself. I want to see how the headset handles a Minecraft world with a bunch of stuff built in it.
Bro is playing Minecraft VR standalone on Steam Frame right next to the Mojang office bsky.app/profile/friz64.de/p… I love it 🥹
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