I made VRC Light Volumes, I guess? https://xitter.cf/t.co/fNX0P8aFPA https://xitter.cf/t.co/SDkyXpo7uE

Warsaw, Poland
Joined October 2011
VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! github.com/REDSIM/VRCLightVo… #VRCLV #VRChat #Gamedev #Unity #Shader #VR
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I want to talk about a big Steam Frame problem no one seems to mention: image quality. SteamVR's streaming pipeline has a serious bug that blurs high-contrast edges. I managed to partially fix it. These are real screenshots from the headset after decoding and lens correction.
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Steam Frame looks so transparent when lit by a halogen lamp!
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My opinion on Steam Frame. I'm not going to overhype it or something, but long story short: overall, it's the best headset I ever used with minimum amount of tradeoffs, and that's why:
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Steam Frame, let's gooooo!
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VRC Light Volumes v.3.0.0 is very close to release, and I'm going to shoot a trailer for it. So if you have any worlds that use v.3.0.0 features, share them with me! I might use them in the trailer. (A random picture to get your attention)
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The best thing happened to me today!
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What does it mean? Am I getting it soon?
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Few sudden purchases. Guess I’ll be living on rice and water for the rest of the year…
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I made a shader striping feature for VRC Light Volumes v.3.0.0! It's something similar to what Poiyomi or lilToon does when you lock your shader, but for worlds, not avatars. And I can say, it's a game-changer in terms of world performance!
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