Problem 18. My project to learn #gamedev, 18 days at a time. I appreciate feedback & conversation! Contact: [email protected]

Belgium
Joined January 2026
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Problem 18
@Problem18Dev
Sep 25
My first ever attempt at a settings menu, it's not much but it's honest work! It saves on every change, and persists after you exit the game. Same goes for custom game setups! I'm proud that it works! 😎 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 24
Further progress on the custom game GUI! It works from start to finish, and as soon as I get to replace the placeholders, it'll look and work perfectly! Very proud of it so far. Take a look! 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 23
Replying to @The1Broom
Thanks!
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Problem 18
@Problem18Dev
Sep 23
Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu. It turns out that creating some decent GUI is a whole beast on its own, so much work! 🀯 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 21
Decided to give the inventory another design update! I think this is a lot better. I'm by no means a designer, nor have any experience. Creating a HUD and UI that plays and looks well, is harder than I thought! Here's a look! 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 20
Gave the inventory a small bump in visuals, still not very happy with it but it's close enough for now! Mostly busy fixing bugs and processing some friends' feedback! So close, yet so far. 😭 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 18
Took longer than expected, but development of the tutorial is complete! It's optional to play as an option in the main menu. With that, lots of fun bugs revealed themselves... so the work just keeps piling up! 😭 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 15
After mostly completing the enemy AI, I decided to do something else for once and got started on a placeholder for the main menu, and a tutorial is also in the making! Here's a quick look! 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 14
I have significantly improved the enemy AI and now officially have someone to play against! I don't know if I should be happy about the fact that it's extremely accurate and I cannot win against it.. πŸ˜‚ I'm very proud! Take a look. 😊 Next up: A tutorial level! #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 13
Grumpy Grandpas' enemy AI is coming together, and it's tougher than I thought! The AI calculates legitimate shots and score them to pick the best one. It's far from perfect and still needs time. Here's a look at it shooting at its enemy, on its own! 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 10
I love how much love the Godot engine is being given. So many awesome updates in such a short time!
A stream of new features are flowing your way! 🚣 Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5 godotengine.org/article/dev-…
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Problem 18
@Problem18Dev
Sep 9
The camera's now limited to the level bounds and projectiles are cleaned up nicely. 😊 I went a bit off course to research better game architecture, and I discovered @fatearthstudios' videos to be excellent. Take a look at their excellent explanation of scalable, and readable architecture: youtube.com/watch?v=V4SO7foD… As always the game's code is available on my GitHub, which you can find here: github.com/problem-18-dev/gr… #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 7
Had to put some more work into the drowning part! Now a player also explodes if they hit the ground while sinking. There's always something distracting me from continuing on the priorities! 😭 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 5
Players now drown if they touch water. I found a really nice looking shader on godotshaders for it! Next up is to improve how projectiles fly out the map, then it's time to move on to enemy AI so you don't have to play against yourself. 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 3
I'm currently on holidays, and I gotta say. Working on the game for a short while in the evening after spending time on the beach all day.. It hits good! Implemented screen shake, and with that, the gameplay loop is complete! Now time for some new weapons and tools. 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Sep 1
Crazy how much improvement I notice with each game I make. Grumpy Grandpas is, as every time, my best game so far and it ain’t even finished yet! 😊 #indiedev #gamedev #godot
Problem 18
@Problem18Dev
Jul 22
Snack Chads is out! Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score! Play it here: problem-18.itch.io/snack-cha… #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Aug 31
Added a timer to the turn, and also some fall damage! Fully unanimated and stuff.. Now you cannot just jump off of anywhere without worrying about ending your turn too early. See here! 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Aug 30
Now players get damage sequentially right when the turn has come to an end. Just like in the original game of Worms! It's slightly buggy, nothing I cannot fix tho! Take a look with them eyeballs! 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Aug 27
Working on ammo per weapon. Getting real close to the end of the gameplay loop's development now, just a matter of some bug fixes and adjustments. After that, it's time for art and game juice! 😊 #indiedev #gamedev #godot
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Problem 18
@Problem18Dev
Aug 26
Working hard on spawning crates and toolboxes that unlock weapons and tools for your team. Step by step! Take a look! 😊 #indiedev #gamedev #godot
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