Problem 18. My project to learn #gamedev, 18 days at a time. I appreciate feedback & conversation! Contact: [email protected]
Belgium
Joined January 2026
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Problem 18@Problem18Dev
Sep 25Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
My first ever attempt at a settings menu, it's not much but it's honest work! It saves on every change, and persists after you exit the game. Same goes for custom game setups!
I'm proud that it works! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 24Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Further progress on the custom game GUI! It works from start to finish, and as soon as I get to replace the placeholders, it'll look and work perfectly!
Very proud of it so far. Take a look! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 23Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Replying to @The1Broom
Thanks!
Problem 18@Problem18Dev
Sep 23Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu.
It turns out that creating some decent GUI is a whole beast on its own, so much work! π€―
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 21Belgium
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Decided to give the inventory another design update! I think this is a lot better. I'm by no means a designer, nor have any experience. Creating a HUD and UI that plays and looks well, is harder than I thought!
Here's a look! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 20Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Gave the inventory a small bump in visuals, still not very happy with it but it's close enough for now! Mostly busy fixing bugs and processing some friends' feedback!
So close, yet so far. π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 18Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Took longer than expected, but development of the tutorial is complete! It's optional to play as an option in the main menu.
With that, lots of fun bugs revealed themselves... so the work just keeps piling up! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 15Belgium
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After mostly completing the enemy AI, I decided to do something else for once and got started on a placeholder for the main menu, and a tutorial is also in the making!
Here's a quick look! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 14Belgium
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I have significantly improved the enemy AI and now officially have someone to play against! I don't know if I should be happy about the fact that it's extremely accurate and I cannot win against it.. π
I'm very proud! Take a look. π
Next up: A tutorial level!
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 13Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Grumpy Grandpas' enemy AI is coming together, and it's tougher than I thought!
The AI calculates legitimate shots and score them to pick the best one. It's far from perfect and still needs time. Here's a look at it shooting at its enemy, on its own! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 10Belgium
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I love how much love the Godot engine is being given. So many awesome updates in such a short time!
A stream of new features are flowing your way! π£
Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5
godotengine.org/article/dev-β¦
Problem 18@Problem18Dev
Sep 9Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
The camera's now limited to the level bounds and projectiles are cleaned up nicely. π
I went a bit off course to research better game architecture, and I discovered @fatearthstudios' videos to be excellent. Take a look at their excellent explanation of scalable, and readable architecture:
youtube.com/watch?v=V4SO7foDβ¦
As always the game's code is available on my GitHub, which you can find here:
github.com/problem-18-dev/grβ¦
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 7Belgium
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Had to put some more work into the drowning part! Now a player also explodes if they hit the ground while sinking.
There's always something distracting me from continuing on the priorities! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 5Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Players now drown if they touch water. I found a really nice looking shader on godotshaders for it!
Next up is to improve how projectiles fly out the map, then it's time to move on to enemy AI so you don't have to play against yourself. π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 3Belgium
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I'm currently on holidays, and I gotta say. Working on the game for a short while in the evening after spending time on the beach all day.. It hits good!
Implemented screen shake, and with that, the gameplay loop is complete! Now time for some new weapons and tools. π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Sep 1Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Crazy how much improvement I notice with each game I make.
Grumpy Grandpas is, as every time, my best game so far and it ainβt even finished yet! π
#indiedev #gamedev #godot
Belgium
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Snack Chads is out!
Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score!
Play it here:
problem-18.itch.io/snack-chaβ¦
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Aug 31Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Added a timer to the turn, and also some fall damage! Fully unanimated and stuff.. Now you cannot just jump off of anywhere without worrying about ending your turn too early.
See here! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Aug 30Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Now players get damage sequentially right when the turn has come to an end. Just like in the original game of Worms! It's slightly buggy, nothing I cannot fix tho!
Take a look with them eyeballs! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Aug 27Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Working on ammo per weapon. Getting real close to the end of the gameplay loop's development now, just a matter of some bug fixes and adjustments.
After that, it's time for art and game juice! π
#indiedev #gamedev #godot
Problem 18@Problem18Dev
Aug 26Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
Working hard on spawning crates and toolboxes that unlock weapons and tools for your team. Step by step!
Take a look! π
#indiedev #gamedev #godot