Problem 18. My project to learn #gamedev, 18 days at a time. I appreciate feedback & conversation! Contact: [email protected]

Belgium
Joined January 2026
My first ever attempt at a settings menu, it's not much but it's honest work! It saves on every change, and persists after you exit the game. Same goes for custom game setups! I'm proud that it works! ๐Ÿ˜Ž #indiedev #gamedev #godot
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Further progress on the custom game GUI! It works from start to finish, and as soon as I get to replace the placeholders, it'll look and work perfectly! Very proud of it so far. Take a look! ๐Ÿ˜Š #indiedev #gamedev #godot
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Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu. It turns out that creating some decent GUI is a whole beast on its own, so much work! ๐Ÿคฏ #indiedev #gamedev #godot
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Decided to give the inventory another design update! I think this is a lot better. I'm by no means a designer, nor have any experience. Creating a HUD and UI that plays and looks well, is harder than I thought! Here's a look! ๐Ÿ˜Š #indiedev #gamedev #godot
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Gave the inventory a small bump in visuals, still not very happy with it but it's close enough for now! Mostly busy fixing bugs and processing some friends' feedback! So close, yet so far. ๐Ÿ˜ญ #indiedev #gamedev #godot
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Took longer than expected, but development of the tutorial is complete! It's optional to play as an option in the main menu. With that, lots of fun bugs revealed themselves... so the work just keeps piling up! ๐Ÿ˜ญ #indiedev #gamedev #godot
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After mostly completing the enemy AI, I decided to do something else for once and got started on a placeholder for the main menu, and a tutorial is also in the making! Here's a quick look! ๐Ÿ˜Š #indiedev #gamedev #godot
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I have significantly improved the enemy AI and now officially have someone to play against! I don't know if I should be happy about the fact that it's extremely accurate and I cannot win against it.. ๐Ÿ˜‚ I'm very proud! Take a look. ๐Ÿ˜Š Next up: A tutorial level! #indiedev #gamedev #godot
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Grumpy Grandpas' enemy AI is coming together, and it's tougher than I thought! The AI calculates legitimate shots and score them to pick the best one. It's far from perfect and still needs time. Here's a look at it shooting at its enemy, on its own! ๐Ÿ˜Š #indiedev #gamedev #godot
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The camera's now limited to the level bounds and projectiles are cleaned up nicely. ๐Ÿ˜Š I went a bit off course to research better game architecture, and I discovered @fatearthstudios' videos to be excellent. Take a look at their excellent explanation of scalable, and readable architecture: youtube.com/watch?v=V4SO7foDโ€ฆ As always the game's code is available on my GitHub, which you can find here: github.com/problem-18-dev/grโ€ฆ #indiedev #gamedev #godot
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