@Problem18Dev

Problem 18. My project to learn #gamedev, 18 days at a time. I appreciate feedback & conversation! Contact: [email protected]

Belgium
Joined January 2026
Snack Chads is out! Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score! Play it here: problem-18.itch.io/snack-cha… #indiedev #gamedev #godot
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My first ever attempt at a settings menu, it's not much but it's honest work! It saves on every change, and persists after you exit the game. Same goes for custom game setups! I'm proud that it works! 😎 #indiedev #gamedev #godot
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Further progress on the custom game GUI! It works from start to finish, and as soon as I get to replace the placeholders, it'll look and work perfectly! Very proud of it so far. Take a look! 😊 #indiedev #gamedev #godot
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Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu. It turns out that creating some decent GUI is a whole beast on its own, so much work! 🤯 #indiedev #gamedev #godot
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Decided to give the inventory another design update! I think this is a lot better. I'm by no means a designer, nor have any experience. Creating a HUD and UI that plays and looks well, is harder than I thought! Here's a look! 😊 #indiedev #gamedev #godot
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Gave the inventory a small bump in visuals, still not very happy with it but it's close enough for now! Mostly busy fixing bugs and processing some friends' feedback! So close, yet so far. 😭 #indiedev #gamedev #godot
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Took longer than expected, but development of the tutorial is complete! It's optional to play as an option in the main menu. With that, lots of fun bugs revealed themselves... so the work just keeps piling up! 😭 #indiedev #gamedev #godot
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Problem 18 retweeted
"Another development snapshot already? Didn't they just release one last Friday?" Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off! godotengine.org/article/dev-…
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After mostly completing the enemy AI, I decided to do something else for once and got started on a placeholder for the main menu, and a tutorial is also in the making! Here's a quick look! 😊 #indiedev #gamedev #godot
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High-key I might take a deeper look at this, coming from a typescript background.
Today we are checking out a very interesting to #gamedev project for the #GodotEngine. It's Gate - a high level GDScript superset that adds a TON of functionality to Godot scripting. Think TypeScript -> JavaScript and you've got Gate. gamefromscratch.com/gate-an-…
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I have significantly improved the enemy AI and now officially have someone to play against! I don't know if I should be happy about the fact that it's extremely accurate and I cannot win against it.. 😂 I'm very proud! Take a look. 😊 Next up: A tutorial level! #indiedev #gamedev #godot
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Grumpy Grandpas' enemy AI is coming together, and it's tougher than I thought! The AI calculates legitimate shots and score them to pick the best one. It's far from perfect and still needs time. Here's a look at it shooting at its enemy, on its own! 😊 #indiedev #gamedev #godot
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Problem 18 retweeted
A stream of new features are flowing your way! 🚣 Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5 godotengine.org/article/dev-…
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Problem 18 retweeted
Improving the AR reload animations #indiedev #gamedev #devlog #ProtocolNull #cyberpunk #Unity
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Improved Panic behavior 😱 BEFORE: Enemies would reposition too slowly during Panic. AFTER: They now reposition more often and much faster. #IndieDev #GameDev #PixelArt
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I love how much love the Godot engine is being given. So many awesome updates in such a short time!
A stream of new features are flowing your way! 🚣 Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5 godotengine.org/article/dev-…
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The camera's now limited to the level bounds and projectiles are cleaned up nicely. 😊 I went a bit off course to research better game architecture, and I discovered @fatearthstudios' videos to be excellent. Take a look at their excellent explanation of scalable, and readable architecture: youtube.com/watch?v=V4SO7foD… As always the game's code is available on my GitHub, which you can find here: github.com/problem-18-dev/gr… #indiedev #gamedev #godot
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Had to put some more work into the drowning part! Now a player also explodes if they hit the ground while sinking. There's always something distracting me from continuing on the priorities! 😭 #indiedev #gamedev #godot
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Players now drown if they touch water. I found a really nice looking shader on godotshaders for it! Next up is to improve how projectiles fly out the map, then it's time to move on to enemy AI so you don't have to play against yourself. 😊 #indiedev #gamedev #godot
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I'm currently on holidays, and I gotta say. Working on the game for a short while in the evening after spending time on the beach all day.. It hits good! Implemented screen shake, and with that, the gameplay loop is complete! Now time for some new weapons and tools. 😊 #indiedev #gamedev #godot
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Crazy how much improvement I notice with each game I make. Grumpy Grandpas is, as every time, my best game so far and it ain’t even finished yet! 😊 #indiedev #gamedev #godot
Snack Chads is out! Play through 4 levels, and experience my take on the Mario-style platformer. Speed run it, take it slow, or try to break the game. Feel free to share your high score! Play it here: problem-18.itch.io/snack-cha… #indiedev #gamedev #godot
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