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Late #PortfolioDay because my scheduled tweet was dated wrong. Mostly the same work as last year because posting your art online nowadays feels like collective suicide by AI and I have mixed views about social media these days too, but I still always want to share something...
Some key art pieces I did for the upcoming game we are developing at Gardens.dev - We have sign ups now for the closed alpha we hope to be running soon.
Andy Porter retweeted
📢 Announcing Andrew Porter…Our New Stylized Concept Art Mentor!
@Phandy_Porter's mentorship has a strong focus on stylized/painted work, game environments, and world-building.
Apply early by adding his name to your application via our website below!👇
vesselforge.com/
Andy Porter retweeted
Really excited to announce that @Phandy_Porter is joining our team of mentors at @vessel_forge to lead our Stylized Concept Art Mentorship! 🔥
I’ve always wanted to expand our team of talents with more Concept Artists, and Andrew has always been one of the names on my list. I know a ton of artists who are inspired by his work, and seeing him consistently deliver stunning and iconic portfolio pieces has been an absolute inspiration!
Andrew’s mentorship will only start in January, but applications are already open, so make sure to be one of the first to apply!
vesselforge.com/contact-us/
Also, if you’re attending LightBox Expo, make sure to swing by our booth on Saturday for a chance to meet him in person! 💪🏼
📢 Announcing Andrew Porter…Our New Stylized Concept Art Mentor!
@Phandy_Porter's mentorship has a strong focus on stylized/painted work, game environments, and world-building.
Apply early by adding his name to your application via our website below!👇
vesselforge.com/
Really happy to be joining the Vessel Forge team for this. I've always enjoyed helping artists I work with grow and develop, so I'm excited to find ways to offer this to more people outside of that. If you are interested reach out to Vessel Forge or get more info on the website.
📢 Announcing Andrew Porter…Our New Stylized Concept Art Mentor!
@Phandy_Porter's mentorship has a strong focus on stylized/painted work, game environments, and world-building.
Apply early by adding his name to your application via our website below!👇
vesselforge.com/
Andy Porter retweeted
we're making a shared fantasy adventure game in which making stew is v important. help us cook!
we're hiring a Gameplay & Combat Designer! our remote studio offers competitive salaries, 35-hr work weeks and more. 🐸
tinyurl.com/gardens-jobs-x

ALT in this concept art by Gardens art director @Phandy_Porter, three figures sit around a campire fire beneath huge, mossy stone statues. a red-cloaked character sits and sharpens their blade with a whetstone, and the other two (one wearing a blue wizard-like hat, the other in a hooded teal cloak) are collaborating over a pot of stew.
Andy Porter retweeted
It’s Lonely at the Centre of the Earth is getting a fifth reprint! Amazing! Remember, all profits until the end of the year will be donated to mental health charities in memory of my brother James 🩵
Andy Porter retweeted
Traveller's Hymn will be available tomorrow. Remember to check it out or wishlist today - it is entirely free! store.steampowered.com/app/3…
Traveller's Hymn, our FREE, top-down, grid-based, open-world adventure game, will be releasing on Steam on Oct 8! Wishlist now! store.steampowered.com/app/3… #indiegame
Andy Porter retweeted
We have spent the last 4 month working on a top-down, grid-based open-world adventure game, traveller's hymn.
Play for free at: mizudo.itch.io/travellers-hy…
Andy Porter retweeted
It'been quite a journey to make Selfloss, but unfortunately the release feels very flopy. Maybe you can help and bring more Steam reviews. I would appreciate that a lot! ❤️
store.steampowered.com/app/1…
Andy Porter retweeted
This piece for @GardensDevs was featured in an article today, so I’m able to share it publicly! You can see more art from our amazing team over at gardens.dev
Aside from the great art direction, one of the important parts of BoF4s quality is the consistency of pixel density in the sprites, the world textures and the screen resolution. "2DHD" games don't do this so they look like pixelated cut outs sliding around 4k raytraced Minecraft.
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Andy Porter retweeted
Unedited Conan cover.
bleedingcool.com/comics/cona…
Andy Porter retweeted
Okay, so who wants me and Jakub Rebelka to finish this crazy brutal medieval hardcore fantasy graphic novel with stron John Boorman "Excalibur" vibes?
Andy Porter retweeted
A short breakdown on how we did the terrain for #Somerville! Joining the project in 2020, I worked to developed a solution to efficiently match the style seen in the concept art by @_Calader. Let's take this field section found early in the first act. 1/?

















































