
Freelance Artist & Game Developer Previously @MachineGames, @SplashDamage
Joined December 2014
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A short breakdown on how we did the terrain for #Somerville! Joining the project in 2020, I worked to developed a solution to efficiently match the style seen in the concept art by @_Calader. Let's take this field section found early in the first act. 1/?
Myles retweeted
█ ROUTINE. OUT NOW!
XBOX: xbox.com/en-GB/games/store/r…
STEAM: store.steampowered.com/app/6…
Myles retweeted
Making this trailer was quite emotional for me, ROUTINE has been a big part of our lives for so long, and this may be the final time I make a trailer for it.
A final good bye, as you will. <3
8 more days until launch!
Myles retweeted
This footage from inside the eye of Category 5 Hurricane Melissa might be the most jaw-dropping video ever captured of a hurricane’s eye, showcasing the infamous “stadium effect."
Myles retweeted
If anyone is wondering, Modo gives you sharp edges with creases at 1.0 like a normal 3D app. RIP Modo.
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Myles retweeted
saw this pic of some girls holding P90s backwards. and thought. hmmm, kinda makes an interesting silhouette. so i goofed around in photoshop for a bit. Behold "09P NF"
Myles retweeted
These statements are always funny because in a few months we will start seeing VFX showreels of behind the scenes footage of these movies having full digi doubles, wire removals, set extensions, sky replacements, compositing work, etc, etc
"CGI is for losers" - Christoph Waltz and Guillermo del Toro talk about using practical vs digital effects for #Frankenstein at the film's #VeniceFilmFestival press conference
Myles retweeted
Today, we’re proud to share a new ROUTINE trailer, which just premiered during #Gamescom2025 ONL.
We’re also excited to announce that ROUTINE will launch in late 2025 on Steam and Xbox platforms.
Wishlist ROUTINE;
Steam: store.steampowered.com/app/6…
KF 1 was the first game I worked on, 17 years later I still consider it one of the highlights of my career.
I still boot Killing Floor 1 up with friends and co-workers even all these years later. The gritty, grindhouse aesthetic with satisfying gibs and gore is something few games have replicated for me.
youtube.com/watch?v=B65hzWmb…
Myles retweeted
Sorry for the long silence, but we are happy to share some news and new screenshots for ROUTINE!
<3
store.steampowered.com/news/…
Myles retweeted
Another one Environmental Smoke Animation for @INAYAH_Game
Also, i'm added Falling Ash Tile VFX Animation to this environment for more atmospheric and darker vibe
Used tool Adobe Animate ( Flash )
#2d #vfx #animation #framebyframe #vfxartist #gamedev #digitalart #metroidvania #ivanboyko
Myles retweeted
My plugin for @UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.
This magic lets you blend anything!🤯
#indiedev #gamedev #unrealengine #ue5





































