Freelance Artist & Game Developer Previously @MachineGames, @SplashDamage

Joined December 2014
A short breakdown on how we did the terrain for #Somerville! Joining the project in 2020, I worked to developed a solution to efficiently match the style seen in the concept art by @_Calader. Let's take this field section found early in the first act. 1/?
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Anyways Joan of Arc was an infinitely better beginner 3D tutorial than the donut
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数年前まではこうやってプラ板とエポパテでフルスクラッチしていたのが信じられない。
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Making this trailer was quite emotional for me, ROUTINE has been a big part of our lives for so long, and this may be the final time I make a trailer for it. A final good bye, as you will. <3 8 more days until launch!
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This footage from inside the eye of Category 5 Hurricane Melissa might be the most jaw-dropping video ever captured of a hurricane’s eye, showcasing the infamous “stadium effect."
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If anyone is wondering, Modo gives you sharp edges with creases at 1.0 like a normal 3D app. RIP Modo.
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Hulme, Manchester, 1965 - Shirley Baker
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saw this pic of some girls holding P90s backwards. and thought. hmmm, kinda makes an interesting silhouette. so i goofed around in photoshop for a bit. Behold "09P NF"
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These statements are always funny because in a few months we will start seeing VFX showreels of behind the scenes footage of these movies having full digi doubles, wire removals, set extensions, sky replacements, compositing work, etc, etc
"CGI is for losers" - Christoph Waltz and Guillermo del Toro talk about using practical vs digital effects for #Frankenstein at the film's #VeniceFilmFestival press conference
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Grattachecca teaser: 3 of 8 🛋️
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Today, we’re proud to share a new ROUTINE trailer, which just premiered during #Gamescom2025 ONL. We’re also excited to announce that ROUTINE will launch in late 2025 on Steam and Xbox platforms. Wishlist ROUTINE; Steam: store.steampowered.com/app/6…
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KF 1 was the first game I worked on, 17 years later I still consider it one of the highlights of my career.
I still boot Killing Floor 1 up with friends and co-workers even all these years later. The gritty, grindhouse aesthetic with satisfying gibs and gore is something few games have replicated for me. youtube.com/watch?v=B65hzWmb…
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Dug up some of the work I did on KF1.
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Sorry for the long silence, but we are happy to share some news and new screenshots for ROUTINE! <3 store.steampowered.com/news/…
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Karl Stephan’s 1973 cover to 'Raumschiff in Gefahr,' by Harry Harrison
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Another one Environmental Smoke Animation for @INAYAH_Game Also, i'm added Falling Ash Tile VFX Animation to this environment for more atmospheric and darker vibe Used tool Adobe Animate ( Flash ) #2d #vfx #animation #framebyframe #vfxartist #gamedev #digitalart #metroidvania #ivanboyko
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My plugin for @UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO. This magic lets you blend anything!🤯 #indiedev #gamedev #unrealengine #ue5
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Playing other games after ARC Raiders
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