Lead Concept Artist | Ubisoft Paris | @StarwarsOutlaws

Paris, France
Joined May 2009
Star Wars Outlaws art blast has dropped! 🔥🔥 Mostly worked on the street food feature, the Sabacc, Arcade games, Fathier races, and few quests. I think we managed to stay true to the original movies designs, and proposed an immersive world to the player.
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Seize Concept Art
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Some key art pieces I did for the upcoming game we are developing at Gardens.dev - We have sign ups now for the closed alpha we hope to be running soon.
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Happy #PortfolioDay ! I'm Nick Stath, a Concept Designer for film & tv who's obsessed with architetcure.
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Mexico in gouache
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Hey friends! I'm probably gonna have some extra time for design freelance work (or more?). My career: - LD at Arkane Lyon for almost 8 years Dishonored IP, DEATHLOOP, Marvel's Blade. - LD at Crytek for 2 years Crysis 4, HUNT: SHOWDOWN. - Shipped THRESHOLD as a solo dev.
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𝐊𝐀𝐎𝐋𝐈𝐍 // 𝐃𝐨𝐰𝐧𝐭𝐨𝐰𝐧 𝐾𝑛𝑖𝑔ℎ𝑡𝑠, 𝑐𝑟𝑖𝑚𝑖𝑛𝑎𝑙𝑠, 𝑚𝑎𝑔𝑖𝑐𝑖𝑎𝑛𝑠, 𝑠𝑝𝑖𝑟𝑖𝑡𝑢𝑎𝑙 𝑟𝑜𝑏𝑜𝑡𝑠, 𝑚𝑒𝑟𝑐ℎ𝑎𝑛𝑡𝑠, 𝑡𝑟𝑎𝑓𝑓𝑖𝑐𝑘𝑒𝑟𝑠, 𝑎𝑙𝑙 𝑐𝑎𝑚𝑒 𝑎𝑛𝑑 𝑤𝑒𝑛𝑡 𝑡ℎ𝑟𝑜𝑢𝑔ℎ 𝑡ℎ𝑖𝑠 ℎ𝑢𝑏. #fantasyart
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I'm not far away from a "paint by numbers" process, but it's satisfying.
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skyscrapers. I guess I need color at the moment. Remarkable BW sketch, color in photoshop.
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Procreate line work sketches. color in photoshop. heavily inspired by the color technique and a specific palette from my friend Gabriel Garza
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trying things for fun. it's been a while since I managed to find time to simply do stuff and let constraints go. I should have focused on the extract for a full illo.
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If you are looking a way out of Adobe hellscape, my friend @ollylawson has been making his own painting program Kala, it's insanely optimized, blazing fast, has most of the features you need from other big software + new and inventive stuff, no-subscriptions, it's great.
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At last, something new to display : "Mind the gap" Because scifi witthout cimate change is just a fairy tale.
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I believe in my art
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#INSPIRATION: The amazing art of Naoyuki Kato
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low res drawings
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Today's work on our game: puddles now form dynamically as it rains, and rain ripples across them. Love making things like this to make the world feel more atmospheric and believable.
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star ships
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Other views of the Hail Mary, design made with Production designer Charles Wood, in blender, rendered with cycle.
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AutoRemesher 1.0 is released. An automatic quad remeshing tool — now MIT licensed. I reimplemented MIT-incompatible deps so this can be used freely in commercial projects. github.com/huxingyi/autoreme… #autoremesher #retopology #opensource #gamedev
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