News feed of the Boost licensed open source, platform and hardware agnostic Head Mounted Display library.

#openhmd on irc.freenode.net
Joined August 2015
noraisin.net/diary/?p=1064 - in which I find and fix a bug leading to extra tracking latency in the @OpenHMD Rift CV1 driver.
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Merry Christmas everyone! As a gift, I just finished implementing JPEG support for Oculus CV1 sensors connected to USB 2.0 ports. github.com/thaytan/OpenHMD/i… #OpenHMD
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I found a bug in my code to match LEDs to blobs in video frames, leading to unstable correspondences and jitter - especially in the controllers. Makes a huge difference! (plots are from separate before and after recordings) #OpenHMD #RiftCV1
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I wrote an update on what VR things I've been doing with my weekends since August: noraisin.net/diary/?p=1055 #OpenHMD #Oculus
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I already sometimes use the dk2 to run my modern openxr apps because of the openhmd compatibility
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I am very happy with heuristics I added to detect bad pose detections in @OpenHMD Oculus CV1 tracking over the past few weeks. In general they work really well. Tracking losses are rarer, but still occur under specific fast motions and are getting trickier.
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Here's a brief update on what I've been working on in @OpenHMD Oculus CV1 support lately: noraisin.net/diary/?p=1053
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I rewrote some of the pose calculations in the @OpenHMD Rift CV1 driver this weekend. Among other things, it fixes velocity reports so gravity-grab in Half-Life: Alyx works now.
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OpenHMD retweeted
RC1 for version 0.2.4 of #PsychXR is available on GitHub. Highlights are preliminary @OpenHMD support and exposing new color management features on Oculus headsets. Website documentation has been updated to reflect this release.
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In 2 days, it'll be 2 years since I started work on Rift CV1 positional tracking. As an anniversary present, here's a wall of words about the state of things: noraisin.net/diary/?p=1046 @OpenHMD
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OpenHMD retweeted
What was suppose to be a small maintenance release of PsychXR turned into me adding two new modules. An @OpenHMD driver interface and a generic toolbox for VR math to work with it. LibOVR extension got colour management and some additional support for the Quest.
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This is what the current @OpenHMD Rift tracking branch is capable of in the right hands: youtube.com/watch?v=sxMA7qEx… I'm super happy with how far it's come in the past few months.
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New Rift tracking commits at github.com/thaytan/OpenHMD/t… - I fixed some gravity vector calcs and improved pose search speed and it's mostly tracking quite well now. Played an hour or so on Beat Saber at expert level. @OpenHMD
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xrdesktop has been accepted for Google Summer of Code 2021! gitlab.freedesktop.org/xrdes… #gsoc2021 #GSoC
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I've published another video in my @OpenHMD Oculus Rift tracking update series: youtu.be/TnLvAaWnZuE
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I made some simple changes to the pose recovery search in github.com/thaytan/OpenHMD/t…. Still generally terrible under fast motion, but I managed to finish some Beat Saber on Hard setting. I'm working on a session recording / debug tool for the next improvements. @OpenHMD #OculusCV1
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noraisin.net/diary/?p=1031 - a new blog post on this weekend's LED matching changes for @OpenHMD positional tracking.
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I wrote an epic blog post about hacking Kalman filters over Christmas for @OpenHMD - noraisin.net/diary/?p=1012 Boy I wish I knew what I was doing! :-D
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Blog post about my progress implementing a Kalman filter for @OpenHMD Rift CV1 positional tracking - noraisin.net/diary/?p=1004
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