Chocopuff | Partner @spawn | 死: One Hit Kill. Precision 1v1 sword duels. Stamina, stance, parry. One clean hit decides it. Free in your browser.

Hall of Last Breaths
Joined August 2012
死: One Hit Kill retweeted
So yesterday I shadow issues on ortho cam isometric 2d. WIthout me saying anything savi (spawn AI) flagged it, the other agents + team cooked up a solution, fix was out before I knew it was an engine issue. When jacob says it will get fixed "under your game" he means it
Replying to @FLIPCHAR
ah sorry i missed this! we weren’t tagged so i only just saw it. tag me directly when you hit stuff like this so i can get the team on it. we can optimize the engine underneath your game :) also not sure why x didn't show me the QT hmm send me the link to your game in DMs too pls. happy to work with you 1:1 to get it running smoothly. fixing engine bottlenecks is our job
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死: One Hit Kill retweeted
People are acting like AI invented shovelware. Steam was already putting out around 19,000 games a year before anyone was vibe coding, and most of them were dogshit then too. The good ones still found their players.
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死: One Hit Kill retweeted
神通 SHENTONG is here. 7 kung fu masters. 7 spirit arts each. Spirit tigers, shadow pounces, venom, cloud steps, a mountain coming down. Every master teaches you their arts. Free to play on @spawn spawn.co/@annias/shaolin-min… #indiegame #kungfu #fightinggame
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死: One Hit Kill retweeted
My game Confluence is all about blending magic together, but I figured I would showcase each element on their own, starting with fire. Here is a mock fight that I had with a bot. This took multiple attempts to get a win and the bot beat my ass a lot . I'm bad at my own game, but maybe when I publish there will be some prodigies in the @spawn community that will go crazy.
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死: One Hit Kill retweeted
These are so interesting to listen to. How can you hate AI? Listen to how empowering it is.
spawn creator interview #4: special education teacher by day. “one more boss fight tweak” until 4am. @OneHitKillDev made little Flash games when he was younger, then spent 20+ years in education. now he’s building One Hit Kill on spawn, bringing together everything he loves about WoW Arena, Tekken, and Souls games. my favorite detail: a boss fight worked exactly as instructed. five parries, then a stun. but playing it, he could feel the tiny delay that made it unsatisfying. so he fixed it. that’s decades of playing games turning into taste he can finally put to work. on weekends, he builds with his kids. they still draw. they still invent stories. now they get to play them. creator interview #4. “just one more thing” until it’s 4am and he has to teach tomorrow.
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死: One Hit Kill retweeted
Replying to @spawn
@spawn is the most fun i have had in a long time building something. And I love what I do. Sure, its AI - but it also isn't. This idea has been in my head for years. Now, its the very start of it. To make it what I want will take thousands of hours. And even then I wont make money on it. But I don't care. I never made money on any of the music I made and that was the time of my life.
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死: One Hit Kill retweeted
To celebrate @spawn Next Fest, I'm opening the gates of the Broken Keep. Triarch a game i am building for the last 5 months is a three team hero brawler where nine different heroes are fighting over one ruined keep.
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死: One Hit Kill retweeted
100%. Creativity is now the bottleneck, not resources. A single person can now dream up and build a game that even a 1,000-person team couldn't have made just a year ago.
Tim Sweeney
@TimSweeneyEpicOct 17
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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死: One Hit Kill retweeted
Effort comes in different ways, or are you saying your HR ladies work is no work at all compared to a construction worker? Most people won't, it can take different shapes, unless its AI ofc then its just evil. Lets ignore sleepless nights and the hundreds of hours invested... @OneHitKillDev is right here. Anyone who think all vibe coded games are low effort has never touched it and is just blind and uneducated about the process.
So just because I'm shit at drawing and have mediocre coding skills, I don't have passion for what I'm making? I've been a gamer for over 30 years. These tools are removing the barriers for me to create the games my mind can imagine. Thank you @spawn.
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死: One Hit Kill retweeted
my game just hit 100+ plays! epic moment
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死: One Hit Kill retweeted
Play a card war across 7 lanes, every lane fights by itself at round end... first warlord to fall loses. Deckfire free on @spawn 👉 spawn.co/@majid/deckfire
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死: One Hit Kill retweeted
“Vibe coders only make useless dashboards” Imagine actually being limited by your own ego. Give it up. L2RIDE. Releasing on Spawn next week. Come alpha test with me and I’ll make you a custom livery for your in game bike, and you won’t have to grind. DMs open, free onboard to Spawn as well. Think about it anon.
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死: One Hit Kill retweeted
this was spawn last year lol players, creators and games have now doubled every week for six straight weeks. you can look at how far we have to go. i’m looking at how quickly we’re getting there. i like our odds 🫶
midjourney v1 gpt 3 spawn v1 multiplayer netcode is hard but we can oneshot simple netcode now
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死: One Hit Kill retweeted
Nobody asks if a house was built with a nail gun or a hammer. They ask if it’s a good house. Games are no different.
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死: One Hit Kill retweeted
"Building games with AI is Not Building and AI games are slop" i have spent 500 hours on the same game. Build it and destroyed it three times Until now so I find the Golden recipe. I just want to say a Huge thank you on @spawn Give in the Opportunity to us Non Devs To actually live our Dreams man.
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死: One Hit Kill retweeted
Replying to @metatransformr
you can bring your own agent and export your game's code so you shouldn't find any limitations there’s some cool engineering under the hood too: - runs across devices without you having to test and optimize for each one - supports thousands of players from the start - you and your friends can build together while playing - shared multiplayer systems across worlds - monetization built in - worlds 100× the size of GTA we’ve tested a world with 100 million objects that still loads in a couple of seconds on a phone. that one still makes me smile. and as we make the engine faster each week, your game gets those improvements automatically. it's a general purpose low level engine built for AIs that we've spent the last two years finding the right structure for to maximize how much you can build
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死: One Hit Kill retweeted
Welcome to Spawn! Design, build, and play anything you can think of. With @spawn , the possibilities are truly limitless. 🔥💀 Come and build with us! spawn.co
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死: One Hit Kill retweeted
Replying to @GoogleLabs
Meh, @spawn is better
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死: One Hit Kill retweeted
Ai games are Slop and get No Players. Soft Launched My game Yesterday on spawn 50 players played it and 8 Of them reached Max Level(takes approximately 1.5 Hours to reach) there are games out there that dont get that many players just saying.
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