ceo end game | maker and investor in games creator: zombsroyale, pokevision

Joined July 2016
Lots of criticism in this post. We did this without AI in 2018. Every other entry on this list had $100mil+ budgets, (literally 10,000-40,000x ours) However, revenue gap between ZombsRoyale and every other entry on this list (Fortnite @ $40b+ lifetime revenue) was no more than 1,000x. So developers in 2018 without AI were already able to close the gap by a magnitude of 400x. Today with AI, I estimate that someone will be able to make a $1 billion game, with a budget of <$250,000). And that's what we're betting on right now.
100%. Creativity is now the bottleneck, not resources. A single person can now dream up and build a game that even a 1,000-person team couldn't have made just a year ago.
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There’s never been a better time to make games - aka conjure up worlds with software. We bootstrapped ZombsRoyale to 140 million+ players with just 3 of us but much of the time went into optimizing and squeezing out tiny bits of performance to save costs. AI can now do this for you and leave you to do the things it can’t do: creativity (& vision). The reason why Tim is prescient about this is because at Epic’s founding - so much code had to be written at the lowest level of programming (assembly). Having come from a reverse engineering background, you can see how “magical” ai is. These days - hooking up IDA pro or Ghidra to Claude/Codex feels like wizardry. things that took years to do by hand, now takes days. This will be reduced to probably hours in <6 months. When you understand the magnitude of this by following how fast AI is progressing, you realize where the world is going — it’s a little scary, ngl, but it’s going to be wild for those who truly leverage these tools. Coincidentally, amidst this AI X GAMING debate on X, my cofounder just informed me that our 96 Nvidia B300s have just arrived - we’ve readied our own post-trained OSS models to run them 24/7 on these machines and we have a good vision for what we want to do with them. It is our first time on Unreal Engine after 10 years of Unity, but it’s never been a better choice. In 30 days, we’ve made things that we thought only possible with 1000x our budget and 300x our headcount. We live in exciting times.
When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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100%. Creativity is now the bottleneck, not resources. A single person can now dream up and build a game that even a 1,000-person team couldn't have made just a year ago.
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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Apple should’ve just launched a Muse/Instinct competitor and allowed it to secure iPhone duo preorders — something its competitors apparently couldn’t do.
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While it's true that "new media" is important. This reminds me of the video game industry where people mention "great community managers" are worth their weight in gold because they are the spokesperson for said game! However, the game needs to be 99th percentile first for a CM to perform their role. Likewise, no "new media" individual (cough, Corgi), can save a fledgling product, or one with poor rep. i.e. @eriktorenberg would not succeed at Benchmark no matter how good he is.
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TBT. After 10 years of grinding… @elonmusk , @AntonioGracias, and I are now collectively worth $1.3 trillion
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And remember: there’s always time for video games 🤓
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Surprise, surprise
I believe DeepSeek’s recent developments should not be misconstrued as a mere demonstration of Chinese assertiveness or an attempt to undermine Western technology. Rather, it represents a meticulously orchestrated defensive strategy by both China’s private sector and government to forestall the imposition of more severe sanctions by an increasingly “China-hawkish” U.S. administration, exemplified by actions against platforms like TikTok. A significant challenge in enforcing punitive measures against China to establish a reciprocal technological relationship—ensuring equal opportunities for app launches in both China and the U.S.—lies in the realm of open-source technology. China is acutely aware of this dynamic. The release of DeepSeek, notably timed on the eve of the Lunar New Year (poor timing for Chinese employees), serves as a preemptive measure against potential U.S. actions. It is not a coincidence that this happened shortly after Trump's inauguration - where many tech have been advising Trump significantly on the topic of US v. China tech. By introducing Deepkseek, an advanced open-source codebase, China not only showcases its technological capabilities but also complicates the U.S.‘s ability to impose punitive measures, as such actions could hinder global technological collaboration from which the U.S. also benefits. This scenario underscores China’s confidence in its global positioning. By willingly sharing substantial value now, China aims to continue reaping the benefits of global technological collaboration, thereby deterring potential sanctions, while simultaneously maintaining a closed domestic market for its consumers.
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I believe DeepSeek’s recent developments should not be misconstrued as a mere demonstration of Chinese assertiveness or an attempt to undermine Western technology. Rather, it represents a meticulously orchestrated defensive strategy by both China’s private sector and government to forestall the imposition of more severe sanctions by an increasingly “China-hawkish” U.S. administration, exemplified by actions against platforms like TikTok. A significant challenge in enforcing punitive measures against China to establish a reciprocal technological relationship—ensuring equal opportunities for app launches in both China and the U.S.—lies in the realm of open-source technology. China is acutely aware of this dynamic. The release of DeepSeek, notably timed on the eve of the Lunar New Year (poor timing for Chinese employees), serves as a preemptive measure against potential U.S. actions. It is not a coincidence that this happened shortly after Trump's inauguration - where many tech have been advising Trump significantly on the topic of US v. China tech. By introducing Deepkseek, an advanced open-source codebase, China not only showcases its technological capabilities but also complicates the U.S.‘s ability to impose punitive measures, as such actions could hinder global technological collaboration from which the U.S. also benefits. This scenario underscores China’s confidence in its global positioning. By willingly sharing substantial value now, China aims to continue reaping the benefits of global technological collaboration, thereby deterring potential sanctions, while simultaneously maintaining a closed domestic market for its consumers.
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As @pmarca hinted it here in 2022 xitter.cf/pmarca/status/15205823… China’s leadership keenly observed recently shifts within the U.S. political landscape, particularly the “circulation of elites” —the transition of power among governing groups (aka tech leaders now in government). Deepseek is likely to be a response in kind, as using traditional political maneuvers no longer will be effective against the new administration.
Replying to @pmarca
"James Burnham had proposed the existence of a similar class in his 1941 book, The Managerial Revolution, arguing that they had become the new ruling class."
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Hi everyone! This is Yang (of Pokevision). I will be using this account as I deactivated my Twitter account a year ago and just noticed it became permanently deleted. Since Pokevision, Luke (also built Pokevision) and I have decided to build an American video game development studio and we have been funded by some amazing investors to build great games that we grew up playing in our child hood. Our experiences with games such as Pokemon GO was definitely very influential in our decision to go down this path. You can read a bit here: forbes.com/sites/kenrickcai/… From now on, I will be tweeting about video games, game development AI, and entertainment in general. I am using this account because it shares a lot of mutual contacts I used to have on my own account. But if my tweets are not of interest to you - I won't be offended if you decide to unfollow me! I promise to tweet interesting things though if you do decide to stick around! -Yang (Pokevision forever!!!)
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We recently launched a new game on iOS. Please check it out and support us if you can! It's a 100-player, real-time, multiplayer 2D Battle Royale game, we hope you can try it! Thank you <3 - Pokevision team itunes.apple.com/us/app/zomb…
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Just curious - do most of you guys play other video games? And if so, which ones!
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How enjoyable are you finding Pokemon Go this week compared to the weeks before? [Please answer seriously guys!]
11%More enjoyable
14%Just as enjoyable
50%Less enjoyable
25%I've stopped playing
437,159 votes • Final results
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Sorry guys - we took the Teespring down because while we do want Pokevision to be up, we can't guarantee it & don't want to give false hope.
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We hope soon, but we don't know. We didn't want to keep you guys in the dark. We hope that these circumstances change soon.
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Hey guys. We wish we had some news for you At this moment, we are respecting Niantic and Nintendo's wishes. Will keep you guys posted <3
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