Independent game developer | @NeverRestStudio on Bluesky, Mastodon and Cohost | he/him

United Kingdom
Joined March 2015
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Never Rest Studio retweeted
A hidden element of an in-game camera is how we prevent collision without the player noticing! Here is a brief look into a few of the ways I prevent this in my game. comment if you have any specific questions about this!
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Never Rest Studio retweeted
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/package…
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Got a first version of waterfalls working! Really fun to see the water react and new little ponds and waterfalls form as you edit the terrain. Next I’ll look at some better shading, VFX and solving lots and lots and lots of edge cases.
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Never Rest Studio retweeted
Making a simple but comprehensive character controller for Unity which can be a hurdle for a lot of people starting out. Handles slopes, stairs, platforms that move, rotate, and stretch. I'll put it in a public repo when its all finished. #GameDev #IndieDev #ScreenShotSaturday
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Never Rest Studio retweeted
depth buffer wave emission and collision in godot
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Never Rest Studio retweeted
today's work on mysterious desert generator™️ - improved voronoi-based rivers! - smooth out cliffs near rivers (spiky mountains🙅‍♂️) - grassy textures (vertex paint mask) near rivers - character/camera controller???👀 #madewithunity #gamedev
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Never Rest Studio retweeted
you wont believe how long this took me :D #gamedev #madewithunity
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Book menu breakdown 📙 #pixelart #indiedev #GameMaker
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Never Rest Studio retweeted
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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That's certainly one way to say you don't know anyone who knows what the fuck they're doing and needs 6-fingered hand-holding towards their target from someone with an imagined map generated only on "vibes".
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Replying to @walaber
Driving Sales Customer SUVice Marketing Stunts
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Never Rest Studio retweeted
going to great lengths to make my outline shader as hand-drawn as possible
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Never Rest Studio retweeted
Here is the reveal trailer for our first game, Demi and the Fractured Dream 🫨!
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Never Rest Studio retweeted
from your favourite developer of games that never came out like pigeon simulator and last man sitting, comes the next thing that never comes out: HandPlant #gamedev #screenshotsaturday
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Is this anything?
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Never Rest Studio retweeted
Just swapping out the model at a specific frame works surprisingly well for a transform animation 😁 #blender3d #gamedev
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Life shouldn't give you something this precious, someone you love this much, and then take them away again. But I'd take all the heartbreak again for the time we did have. I hope SO MUCH he's doing OK and finds his way home but I'll keep him with me the only way I can until then.
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Never Rest Studio retweeted
My (Wii Play 'Tanks!' inspired) game finally HAS A TRAILER! And a STEAM PAGE! And a PUBLISHER! ◥◣◥◣◥◣◥◣◥◣◥◣◥◣◥◣◥◣ This is BOMBSHELL BLITZ! 💣
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Aforementioned cats.
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Got my 1st tattoo yesterday (will be a while before it looks its best, but already really happy with it). It's for my cats, who I ironically now have to be careful to keep it away from, haha. The lily is for Tiger Lily and the needle is for Boc (after the seamster in Elden Ring).
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