I make games, real time vfx, and tools. That is all. Working on @prodeusgame

Wisconsin, USA
Joined May 2015
Happy to announce we have partnered with Humble to publish @ProdeusGame now back to work!
The Humble Brag is live! Follow the developers to get the inside look at your favorite games from the show. Wishlist here: bit.ly/Brag-Spring2020 @OneStepFromEden @EndlessFluff @WildfireGame @JoyManuCo @ProdeusGame @RingOfPain @TheIronOath

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Second summer project: New TV console with space for sound bar, subwoofer, and computer. Did a better job hiding all the wires, plenty of usb extentions for plugging stuff in. Computer is repurposed old workstation with funky new case.
Finished up some non game related summer projects. First: Lego table for the kiddos, with 25 lb of bulk legos off of FB marketplace.
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Finished up some non game related summer projects. First: Lego table for the kiddos, with 25 lb of bulk legos off of FB marketplace.
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So many old people in this picture
When worlds collide, it can turn into an unforgettable QuakeCon!
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With QuakenCon wrapped up, summer coming to an end, and the kids back in school, it's time to focus on what really matters. Making furniture in my garage.
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John Romero is making John Romero John Romero's bitch.
Watching John Romero play Daikatana. Wild.
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Fixing some bugs and making improvements in the Character Controller. World movement will now push the character through dynamic rigid bodies instead of stopping the character. github.com/BoundingBoxSoftwa… #GameDev #IndieDev #Unity3D
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Other changes: Setting the fixed delta time manually. (was not automatically updated) Using Capsule Cast instead of Sphere Cast. Added sliding to the movement clipping. Skipping dynamic rigid bodies for all movement clipping. Integrating dynamic gravity. Still WIP.
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I'm glad someone knows how to play this game because I sure don't.
Just saying hi. Still working on the DLC <3
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Character Controller update. More gravity volumes! If the last one didn't make you sick this one is sure to. Need to work on getting the camera to not clip into the world. #GameDev #IndieDev #Unity3D
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Repos are up for the updated Dark and Stormy skybox and god rays post process effect. github.com/BoundingBoxSoftwa… github.com/BoundingBoxSoftwa… #GameDev #IndieDev #Unity3D #realtimevfx #fvx
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This skybox actually started off as skybox for the SotC remake. They eventually went a different direction with it though.
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@ProdeusGame also uses a similar shader for the clouds skybox material. It has support for extra directional lights to do stuff like this scripted thunder.
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I just do this, whole thing fit in one screenshot now. Still no understand what passData for.
Hey @unity, @unitygames 1. Why come this no work? Make big error, lots red. 2. What this for? It no used for anything. 3. Why come this no work, is not CommandBuffer? 4. Why use this and not just put all in big UnsafePass? 5. Why called "UnsafePass?" Me no like take risks.
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Hey @unity, @unitygames 1. Why come this no work? Make big error, lots red. 2. What this for? It no used for anything. 3. Why come this no work, is not CommandBuffer? 4. Why use this and not just put all in big UnsafePass? 5. Why called "UnsafePass?" Me no like take risks.
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Updating my Dark and Stormy skybox project to Unity URP. The skybox is more or less the same but the god rays post process needs updating. It's working in URP Compatibility Mode but still needs HLSL shaders and new scripts. #GameDev #IndieDev #Unity3D
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Weird thing is when I make a full screen effect template it creates something that uses a RasterCommandBuffer which looks really limiting. All the post process examples that I found for URP use CommandBuffer and only run in Compatibility Mode.
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Character Controller update. Adding gravity volumes that effect the characters orientation. A little tricky but it's getting there, may merge it into the main Character Controller depending on how expensive it is. #GameDev #IndieDev #Unity3D #ScreenShotSaturday
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Artists, show me your guns
Artists, show me your guns
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90% of any success you experience in life is due to dumb blind luck.
Shock me with the harshest reality truth.
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This guy sure does get a lot of heart thingys.
Developer thesquirrelyjones released an open-source custom character controller for Unity, designed to handle edge cases like moving platforms and wall collisions. 🎮 See more: reddit.com/r/Unity3D/comment… #unity3d #gamedev
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