For ~14 yrs, I've tried to implement a browser-based deck-building game, to be able to make any change I want & find out what it'd be like. This fall I finally got it, by spending an hour or 2 a day for ~4 months in lengthy conversations with gen code tools in my IDE.
I wrote/maintained a 1K+ word coding standards/architectural doc to keep the AI on target, & another 1K+ words for a roadmap of features & debugging. It has 313 source files averaging 100 to 1070 lines each, ~36K lines of TS, 90 test files & 446 passing tests.
The game has the ability to export diagnostic logs, & restore a previously-saved game from a code string. There's persistence so your sessions survive browser reloads.
Matt Arnold retweeted
Dismaying seeing so many metamodern-ish thinkers concluding that their attempts to find a solution to the "meaning crisis" have failed, and returning to eternalist religion. Strong disagreement by @jim_rutt here!
xitter.cf/jim_rutt/status/198206…
This will probably take years to develop, but I'd like to adapt "Spectrum Of Ecstasy" into a Live Action Strategy Boardgame played on a retreat, in which players arrange a series of meals, karaoke, & ceremonies which simulate communal skills.
Too ambitious. But I don't mind that
Matt Arnold retweeted
"A Reader's Guide to David Chapman":
maxlangenkamp.substack.com/p…
4. At the end, you score 1 point for each of these conditions if met:
- the person you attached your clothespin to has a different 🟥🟦 color,
- the person you attached your clothespin to has your symbol's target🪨📄✂️symbol
- you never had a clothespin attached to you
Matt Arnold retweeted
I didn't publish any new posts last year, but that doesn't mean I didn't write anything. I've come a long way towards finishing my book and I'm now doing the last round of editing before I have a presentable text.
The whole thing has seven parts, a cryptic overview:
At the risk of distracting you from the gifts you just got for Xmas... the free version of Slipways is really good.
krajzeg.itch.io/slipways
I gave a talk at Vibecamp 2023, during the game design lightning talks.
xitter.cf/array_hog/status/16715…
@FluidityAudio talked about designing board games with simple, easy to understand rulesets. The number of rules you have is a "currency" or budget that must be spent carefully. The majority of players are casuals who are not as willing to tolerate a long ruleset as an enthusiast.









