Migeran retweeted
We worked with @Migeran to bring SwiftUI support to Godot.
Soon you'll be able to embed any Godot scene into your existing iOS app as a view.
Here we have 3 scenes running simultaneously at 60fps.
Migeran retweeted
Thanks to the work from @Migeran, #GodotEngine 4.2 XR capabilities will be significantly enhanced via GDExtension.
You can start experimenting with the new capability in the new dev2 snapshot.
See github.com/migeran/godot_ope… for an example about what can be done!
You’re unable to view this Post because this account owner limits who can view their Posts. Learn more
Migeran retweeted
MOE 1.4.2 released: 64bit only builds and #Java 9 support for building
migeran.com/blog/moe-1-4-2-r…
Migeran retweeted
Great writeup on how to use MOE to create cross-platform native Apps for iOS and Android xitter.cf/mateusz_bartos/status/…
How to add an #Java #iOS module to #Android application with @moeappdev? I've just published first article on medium.com/@mateusz_bartos/w… !
Migeran retweeted
MOE 1.3.0 released. It is time to upgrade.
multi-os-engine.org/blog/201…
Migeran retweeted
MOE 1.3 beta 2 released: multi-os-engine.org/blog/201…
Migeran retweeted
Use @libgdx with @moeappdev 1.3 beta 1: Upgrading has never been so easy. Enjoy: multi-os-engine.org/blog/201…
Migeran retweeted
MOE 1.3 beta 1 released! Small...who are we kidding? This is a huge leap! Check it out: multi-os-engine.org/blog/201…
Migeran retweeted
Plans for MOE 1.3: multi-os-engine.org/blog/201…
Migeran retweeted
MOE Roadmap for 2016 - 2017 Winter: multi-os-engine.org/blog/201…
Migeran retweeted
MOE 1.2.5 update released: multi-os-engine.org/blog/201…
Migeran retweeted
Multi-OS Engine released as Open-Source today: multi-os-engine.org/blog/201…
Migeran retweeted
Help make it happen for Migeran: Write iOS Apps in Java on @indiegogo igg.me/p/520546/twtr
Migeran retweeted
I friend of mine has just started a great project, please support them indiegogo.com/projects/miger…








